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Searched refs:SpriteScreenWidth (Results 1 – 10 of 10) sorted by relevance

/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burn/drv/taito/
H A Dd_othunder.cpp679 INT32 SpriteScreenWidth = (xScale * TaitoSpriteAWidth + 0x8000) >> 16; in RenderSpriteZoom() local
690 if (SpriteScreenWidth && SpriteScreenHeight) { in RenderSpriteZoom()
691 INT32 dx = (TaitoSpriteAWidth << 16) / SpriteScreenWidth; in RenderSpriteZoom()
694 INT32 ex = sx + SpriteScreenWidth; in RenderSpriteZoom()
701 xIndexBase = (SpriteScreenWidth - 1) * dx; in RenderSpriteZoom()
H A Dd_taitoz.cpp5987 INT32 SpriteScreenWidth = (xScale * TaitoSpriteAWidth + 0x8000) >> 16; in RenderSpriteZoom() local
5996 if (SpriteScreenWidth && SpriteScreenHeight) { in RenderSpriteZoom()
5997 INT32 dx = (TaitoSpriteAWidth << 16) / SpriteScreenWidth; in RenderSpriteZoom()
6000 INT32 ex = sx + SpriteScreenWidth; in RenderSpriteZoom()
6007 xIndexBase = (SpriteScreenWidth - 1) * dx; in RenderSpriteZoom()
6071 INT32 SpriteScreenWidth = (xScale * TaitoSpriteAWidth + 0x8000) >> 16; in RenderSpriteZoomPri() local
6082 if (SpriteScreenWidth && SpriteScreenHeight) { in RenderSpriteZoomPri()
6083 INT32 dx = (TaitoSpriteAWidth << 16) / SpriteScreenWidth; in RenderSpriteZoomPri()
6086 INT32 ex = sx + SpriteScreenWidth; in RenderSpriteZoomPri()
6093 xIndexBase = (SpriteScreenWidth - 1) * dx; in RenderSpriteZoomPri()
H A Dd_taitof2.cpp9774 INT32 SpriteScreenWidth = (xScale * TaitoSpriteAWidth + 0x8000) >> 16; in RenderSpriteZoom() local
9785 if (SpriteScreenWidth && SpriteScreenHeight) { in RenderSpriteZoom()
9786 INT32 dx = (TaitoSpriteAWidth << 16) / SpriteScreenWidth; in RenderSpriteZoom()
9789 INT32 ex = sx + SpriteScreenWidth; in RenderSpriteZoom()
9796 xIndexBase = (SpriteScreenWidth - 1) * dx; in RenderSpriteZoom()
9900 INT32 SpriteScreenWidth = (xScale * TaitoSpriteAWidth + 0x8000) >> 16; in RenderSpriteZoomPriMask() local
9911 if (SpriteScreenWidth && SpriteScreenHeight) { in RenderSpriteZoomPriMask()
9912 INT32 dx = (TaitoSpriteAWidth << 16) / SpriteScreenWidth; in RenderSpriteZoomPriMask()
9915 INT32 ex = sx + SpriteScreenWidth; in RenderSpriteZoomPriMask()
9922 xIndexBase = (SpriteScreenWidth - 1) * dx; in RenderSpriteZoomPriMask()
H A Dd_taitomisc.cpp5589 INT32 SpriteScreenWidth = (xScale * TaitoSpriteAWidth + 0x8000) >> 16; in RenderSpriteZoom() local
5600 if (SpriteScreenWidth && SpriteScreenHeight) { in RenderSpriteZoom()
5601 INT32 dx = (TaitoSpriteAWidth << 16) / SpriteScreenWidth; in RenderSpriteZoom()
5604 INT32 ex = sx + SpriteScreenWidth; in RenderSpriteZoom()
5611 xIndexBase = (SpriteScreenWidth - 1) * dx; in RenderSpriteZoom()
/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burn/drv/taito/
H A Dd_othunder.cpp949 INT32 SpriteScreenWidth = (xScale * TaitoSpriteAWidth + 0x8000) >> 16; in RenderSpriteZoom() local
958 if (SpriteScreenWidth && SpriteScreenHeight) { in RenderSpriteZoom()
959 INT32 dx = (TaitoSpriteAWidth << 16) / SpriteScreenWidth; in RenderSpriteZoom()
962 INT32 ex = sx + SpriteScreenWidth; in RenderSpriteZoom()
969 xIndexBase = (SpriteScreenWidth - 1) * dx; in RenderSpriteZoom()
H A Dd_taitoz.cpp5843 INT32 SpriteScreenWidth = (xScale * TaitoSpriteAWidth + 0x8000) >> 16; in RenderSpriteZoom() local
5852 if (SpriteScreenWidth && SpriteScreenHeight) { in RenderSpriteZoom()
5853 INT32 dx = (TaitoSpriteAWidth << 16) / SpriteScreenWidth; in RenderSpriteZoom()
5856 INT32 ex = sx + SpriteScreenWidth; in RenderSpriteZoom()
5863 xIndexBase = (SpriteScreenWidth - 1) * dx; in RenderSpriteZoom()
5927 INT32 SpriteScreenWidth = (xScale * TaitoSpriteAWidth + 0x8000) >> 16; in RenderSpriteZoomPri() local
5938 if (SpriteScreenWidth && SpriteScreenHeight) { in RenderSpriteZoomPri()
5939 INT32 dx = (TaitoSpriteAWidth << 16) / SpriteScreenWidth; in RenderSpriteZoomPri()
5942 INT32 ex = sx + SpriteScreenWidth; in RenderSpriteZoomPri()
5949 xIndexBase = (SpriteScreenWidth - 1) * dx; in RenderSpriteZoomPri()
H A Dd_taitof2.cpp9638 INT32 SpriteScreenWidth = (xScale * TaitoSpriteAWidth + 0x8000) >> 16; in RenderSpriteZoom() local
9649 if (SpriteScreenWidth && SpriteScreenHeight) { in RenderSpriteZoom()
9650 INT32 dx = (TaitoSpriteAWidth << 16) / SpriteScreenWidth; in RenderSpriteZoom()
9653 INT32 ex = sx + SpriteScreenWidth; in RenderSpriteZoom()
9660 xIndexBase = (SpriteScreenWidth - 1) * dx; in RenderSpriteZoom()
9764 INT32 SpriteScreenWidth = (xScale * TaitoSpriteAWidth + 0x8000) >> 16; in RenderSpriteZoomPriMask() local
9775 if (SpriteScreenWidth && SpriteScreenHeight) { in RenderSpriteZoomPriMask()
9776 INT32 dx = (TaitoSpriteAWidth << 16) / SpriteScreenWidth; in RenderSpriteZoomPriMask()
9779 INT32 ex = sx + SpriteScreenWidth; in RenderSpriteZoomPriMask()
9786 xIndexBase = (SpriteScreenWidth - 1) * dx; in RenderSpriteZoomPriMask()
H A Dd_taitomisc.cpp5564 INT32 SpriteScreenWidth = (xScale * TaitoSpriteAWidth + 0x8000) >> 16; in RenderSpriteZoom() local
5575 if (SpriteScreenWidth && SpriteScreenHeight) { in RenderSpriteZoom()
5576 INT32 dx = (TaitoSpriteAWidth << 16) / SpriteScreenWidth; in RenderSpriteZoom()
5579 INT32 ex = sx + SpriteScreenWidth; in RenderSpriteZoom()
5586 xIndexBase = (SpriteScreenWidth - 1) * dx; in RenderSpriteZoom()
/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burn/drv/pst90s/
H A Dd_kaneko16.cpp6075 INT32 SpriteScreenWidth = ((1 << 16) * 16 + 0x8000) >> 16; in Kaneko16RenderSprite() local
6083 if (SpriteScreenHeight && SpriteScreenWidth) { in Kaneko16RenderSprite()
6084 INT32 dx = (16 << 16) / SpriteScreenWidth; in Kaneko16RenderSprite()
6087 INT32 ex = sx + SpriteScreenWidth; in Kaneko16RenderSprite()
6094 xIndexBase = (SpriteScreenWidth - 1) * dx; in Kaneko16RenderSprite()
6237 INT32 SpriteScreenWidth = ((1 << 16) * 16 + 0x8000) >> 16; in Kaneko16RenderSprite_PrioBuffer() local
6245 if (SpriteScreenHeight && SpriteScreenWidth) { in Kaneko16RenderSprite_PrioBuffer()
6246 INT32 dx = (16 << 16) / SpriteScreenWidth; in Kaneko16RenderSprite_PrioBuffer()
6249 INT32 ex = sx + SpriteScreenWidth; in Kaneko16RenderSprite_PrioBuffer()
6256 xIndexBase = (SpriteScreenWidth - 1) * dx; in Kaneko16RenderSprite_PrioBuffer()
/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burn/drv/pst90s/
H A Dd_kaneko16.cpp5991 INT32 SpriteScreenWidth = ((1 << 16) * 16 + 0x8000) >> 16; in Kaneko16RenderSprite() local
5999 if (SpriteScreenHeight && SpriteScreenWidth) { in Kaneko16RenderSprite()
6000 INT32 dx = (16 << 16) / SpriteScreenWidth; in Kaneko16RenderSprite()
6003 INT32 ex = sx + SpriteScreenWidth; in Kaneko16RenderSprite()
6010 xIndexBase = (SpriteScreenWidth - 1) * dx; in Kaneko16RenderSprite()
6153 INT32 SpriteScreenWidth = ((1 << 16) * 16 + 0x8000) >> 16; in Kaneko16RenderSprite_PrioBuffer() local
6161 if (SpriteScreenHeight && SpriteScreenWidth) { in Kaneko16RenderSprite_PrioBuffer()
6162 INT32 dx = (16 << 16) / SpriteScreenWidth; in Kaneko16RenderSprite_PrioBuffer()
6165 INT32 ex = sx + SpriteScreenWidth; in Kaneko16RenderSprite_PrioBuffer()
6172 xIndexBase = (SpriteScreenWidth - 1) * dx; in Kaneko16RenderSprite_PrioBuffer()