Searched refs:SpriteScreenWidth (Results 1 – 10 of 10) sorted by relevance
679 INT32 SpriteScreenWidth = (xScale * TaitoSpriteAWidth + 0x8000) >> 16; in RenderSpriteZoom() local690 if (SpriteScreenWidth && SpriteScreenHeight) { in RenderSpriteZoom()691 INT32 dx = (TaitoSpriteAWidth << 16) / SpriteScreenWidth; in RenderSpriteZoom()694 INT32 ex = sx + SpriteScreenWidth; in RenderSpriteZoom()701 xIndexBase = (SpriteScreenWidth - 1) * dx; in RenderSpriteZoom()
5987 INT32 SpriteScreenWidth = (xScale * TaitoSpriteAWidth + 0x8000) >> 16; in RenderSpriteZoom() local5996 if (SpriteScreenWidth && SpriteScreenHeight) { in RenderSpriteZoom()5997 INT32 dx = (TaitoSpriteAWidth << 16) / SpriteScreenWidth; in RenderSpriteZoom()6000 INT32 ex = sx + SpriteScreenWidth; in RenderSpriteZoom()6007 xIndexBase = (SpriteScreenWidth - 1) * dx; in RenderSpriteZoom()6071 INT32 SpriteScreenWidth = (xScale * TaitoSpriteAWidth + 0x8000) >> 16; in RenderSpriteZoomPri() local6082 if (SpriteScreenWidth && SpriteScreenHeight) { in RenderSpriteZoomPri()6083 INT32 dx = (TaitoSpriteAWidth << 16) / SpriteScreenWidth; in RenderSpriteZoomPri()6086 INT32 ex = sx + SpriteScreenWidth; in RenderSpriteZoomPri()6093 xIndexBase = (SpriteScreenWidth - 1) * dx; in RenderSpriteZoomPri()
9774 INT32 SpriteScreenWidth = (xScale * TaitoSpriteAWidth + 0x8000) >> 16; in RenderSpriteZoom() local9785 if (SpriteScreenWidth && SpriteScreenHeight) { in RenderSpriteZoom()9786 INT32 dx = (TaitoSpriteAWidth << 16) / SpriteScreenWidth; in RenderSpriteZoom()9789 INT32 ex = sx + SpriteScreenWidth; in RenderSpriteZoom()9796 xIndexBase = (SpriteScreenWidth - 1) * dx; in RenderSpriteZoom()9900 INT32 SpriteScreenWidth = (xScale * TaitoSpriteAWidth + 0x8000) >> 16; in RenderSpriteZoomPriMask() local9911 if (SpriteScreenWidth && SpriteScreenHeight) { in RenderSpriteZoomPriMask()9912 INT32 dx = (TaitoSpriteAWidth << 16) / SpriteScreenWidth; in RenderSpriteZoomPriMask()9915 INT32 ex = sx + SpriteScreenWidth; in RenderSpriteZoomPriMask()9922 xIndexBase = (SpriteScreenWidth - 1) * dx; in RenderSpriteZoomPriMask()
5589 INT32 SpriteScreenWidth = (xScale * TaitoSpriteAWidth + 0x8000) >> 16; in RenderSpriteZoom() local5600 if (SpriteScreenWidth && SpriteScreenHeight) { in RenderSpriteZoom()5601 INT32 dx = (TaitoSpriteAWidth << 16) / SpriteScreenWidth; in RenderSpriteZoom()5604 INT32 ex = sx + SpriteScreenWidth; in RenderSpriteZoom()5611 xIndexBase = (SpriteScreenWidth - 1) * dx; in RenderSpriteZoom()
949 INT32 SpriteScreenWidth = (xScale * TaitoSpriteAWidth + 0x8000) >> 16; in RenderSpriteZoom() local958 if (SpriteScreenWidth && SpriteScreenHeight) { in RenderSpriteZoom()959 INT32 dx = (TaitoSpriteAWidth << 16) / SpriteScreenWidth; in RenderSpriteZoom()962 INT32 ex = sx + SpriteScreenWidth; in RenderSpriteZoom()969 xIndexBase = (SpriteScreenWidth - 1) * dx; in RenderSpriteZoom()
5843 INT32 SpriteScreenWidth = (xScale * TaitoSpriteAWidth + 0x8000) >> 16; in RenderSpriteZoom() local5852 if (SpriteScreenWidth && SpriteScreenHeight) { in RenderSpriteZoom()5853 INT32 dx = (TaitoSpriteAWidth << 16) / SpriteScreenWidth; in RenderSpriteZoom()5856 INT32 ex = sx + SpriteScreenWidth; in RenderSpriteZoom()5863 xIndexBase = (SpriteScreenWidth - 1) * dx; in RenderSpriteZoom()5927 INT32 SpriteScreenWidth = (xScale * TaitoSpriteAWidth + 0x8000) >> 16; in RenderSpriteZoomPri() local5938 if (SpriteScreenWidth && SpriteScreenHeight) { in RenderSpriteZoomPri()5939 INT32 dx = (TaitoSpriteAWidth << 16) / SpriteScreenWidth; in RenderSpriteZoomPri()5942 INT32 ex = sx + SpriteScreenWidth; in RenderSpriteZoomPri()5949 xIndexBase = (SpriteScreenWidth - 1) * dx; in RenderSpriteZoomPri()
9638 INT32 SpriteScreenWidth = (xScale * TaitoSpriteAWidth + 0x8000) >> 16; in RenderSpriteZoom() local9649 if (SpriteScreenWidth && SpriteScreenHeight) { in RenderSpriteZoom()9650 INT32 dx = (TaitoSpriteAWidth << 16) / SpriteScreenWidth; in RenderSpriteZoom()9653 INT32 ex = sx + SpriteScreenWidth; in RenderSpriteZoom()9660 xIndexBase = (SpriteScreenWidth - 1) * dx; in RenderSpriteZoom()9764 INT32 SpriteScreenWidth = (xScale * TaitoSpriteAWidth + 0x8000) >> 16; in RenderSpriteZoomPriMask() local9775 if (SpriteScreenWidth && SpriteScreenHeight) { in RenderSpriteZoomPriMask()9776 INT32 dx = (TaitoSpriteAWidth << 16) / SpriteScreenWidth; in RenderSpriteZoomPriMask()9779 INT32 ex = sx + SpriteScreenWidth; in RenderSpriteZoomPriMask()9786 xIndexBase = (SpriteScreenWidth - 1) * dx; in RenderSpriteZoomPriMask()
5564 INT32 SpriteScreenWidth = (xScale * TaitoSpriteAWidth + 0x8000) >> 16; in RenderSpriteZoom() local5575 if (SpriteScreenWidth && SpriteScreenHeight) { in RenderSpriteZoom()5576 INT32 dx = (TaitoSpriteAWidth << 16) / SpriteScreenWidth; in RenderSpriteZoom()5579 INT32 ex = sx + SpriteScreenWidth; in RenderSpriteZoom()5586 xIndexBase = (SpriteScreenWidth - 1) * dx; in RenderSpriteZoom()
6075 INT32 SpriteScreenWidth = ((1 << 16) * 16 + 0x8000) >> 16; in Kaneko16RenderSprite() local6083 if (SpriteScreenHeight && SpriteScreenWidth) { in Kaneko16RenderSprite()6084 INT32 dx = (16 << 16) / SpriteScreenWidth; in Kaneko16RenderSprite()6087 INT32 ex = sx + SpriteScreenWidth; in Kaneko16RenderSprite()6094 xIndexBase = (SpriteScreenWidth - 1) * dx; in Kaneko16RenderSprite()6237 INT32 SpriteScreenWidth = ((1 << 16) * 16 + 0x8000) >> 16; in Kaneko16RenderSprite_PrioBuffer() local6245 if (SpriteScreenHeight && SpriteScreenWidth) { in Kaneko16RenderSprite_PrioBuffer()6246 INT32 dx = (16 << 16) / SpriteScreenWidth; in Kaneko16RenderSprite_PrioBuffer()6249 INT32 ex = sx + SpriteScreenWidth; in Kaneko16RenderSprite_PrioBuffer()6256 xIndexBase = (SpriteScreenWidth - 1) * dx; in Kaneko16RenderSprite_PrioBuffer()
5991 INT32 SpriteScreenWidth = ((1 << 16) * 16 + 0x8000) >> 16; in Kaneko16RenderSprite() local5999 if (SpriteScreenHeight && SpriteScreenWidth) { in Kaneko16RenderSprite()6000 INT32 dx = (16 << 16) / SpriteScreenWidth; in Kaneko16RenderSprite()6003 INT32 ex = sx + SpriteScreenWidth; in Kaneko16RenderSprite()6010 xIndexBase = (SpriteScreenWidth - 1) * dx; in Kaneko16RenderSprite()6153 INT32 SpriteScreenWidth = ((1 << 16) * 16 + 0x8000) >> 16; in Kaneko16RenderSprite_PrioBuffer() local6161 if (SpriteScreenHeight && SpriteScreenWidth) { in Kaneko16RenderSprite_PrioBuffer()6162 INT32 dx = (16 << 16) / SpriteScreenWidth; in Kaneko16RenderSprite_PrioBuffer()6165 INT32 ex = sx + SpriteScreenWidth; in Kaneko16RenderSprite_PrioBuffer()6172 xIndexBase = (SpriteScreenWidth - 1) * dx; in Kaneko16RenderSprite_PrioBuffer()