Searched refs:SpriteSlots (Results 1 – 10 of 10) sorted by relevance
177 SpriteSlots::SpriteSlots(MADSEngine *vm) : _vm(vm) { in SpriteSlots() function in MADS::SpriteSlots181 void SpriteSlots::reset(bool flag) { in reset()191 void SpriteSlots::deleteEntry(int index) { in deleteEntry()195 void SpriteSlots::setDirtyAreas() { in setDirtyAreas()208 void SpriteSlots::fullRefresh(bool clearAll) { in fullRefresh()215 void SpriteSlots::deleteTimer(int seqIndex) { in deleteTimer()225 int SpriteSlots::add() { in add()231 void SpriteSlots::drawBackground() { in drawBackground()289 void SpriteSlots::drawSprites(MSurface *s) { in drawSprites()359 void SpriteSlots::cleanUp() { in cleanUp()
137 friend class SpriteSlots; variable150 class SpriteSlots : public Common::Array<SpriteSlot> {154 SpriteSlots(MADSEngine *vm);
90 SpriteSlots _spriteSlots;
615 SpriteSlots &spriteSlots = _vm->_game->_scene._spriteSlots; in getSpriteSlot()
166 SpriteSlots &spriteSlots = scene._spriteSlots; in addSpriteSlot()