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Searched refs:StartDeathDelay (Results 1 – 6 of 6) sorted by relevance

/dports/games/openjk/OpenJK-07675e2/codemp/game/
H A Dbg_vehicles.h331 void (*StartDeathDelay)( Vehicle_t *pVeh, int iDelayTime ); member
H A Dg_vehicles.c966 static void StartDeathDelay( Vehicle_t *pVeh, int iDelayTimeOverride ) in StartDeathDelay() function
1319 pVeh->m_pVehicleInfo->StartDeathDelay( pVeh, -1/* -1 causes instant death */); in Update()
1323 pVeh->m_pVehicleInfo->StartDeathDelay( pVeh, 0 ); in Update()
2475 pVehInfo->StartDeathDelay = StartDeathDelay; in G_SetSharedVehicleFunctions()
/dports/games/openjk/OpenJK-07675e2/code/game/
H A Dg_vehicles.cpp1365 static void StartDeathDelay( Vehicle_t *pVeh, int iDelayTimeOverride ) in StartDeathDelay() function
1810 pVeh->m_pVehicleInfo->StartDeathDelay( pVeh, -1/* -1 causes instant death */); in Update()
1814 pVeh->m_pVehicleInfo->StartDeathDelay( pVeh, 0 ); in Update()
2370 pVeh->m_pVehicleInfo->StartDeathDelay(pVeh, 10000);
3180 pVehInfo->StartDeathDelay = StartDeathDelay;
H A DAI_GalakMech.cpp282 pVeh->m_pVehicleInfo->StartDeathDelay(pVeh, 10000); in Pilot_MasterUpdate()
H A Dg_vehicles.h333 void (*StartDeathDelay)( Vehicle_t *pVeh, int iDelayTime ); member
H A Dg_combat.cpp3675 pVeh->m_pVehicleInfo->StartDeathDelay(pVeh, 10000); in player_die()
6243 pVeh->m_pVehicleInfo->StartDeathDelay(pVeh, 10000); in G_Damage()
6396 pVeh->m_pVehicleInfo->StartDeathDelay( pVeh, -1/* -1 causes instant death */ ); in G_Damage()
6402 pVeh->m_pVehicleInfo->StartDeathDelay( pVeh, Q_irand( 4000, 5500 ) ); in G_Damage()