Searched refs:StartDeathDelay (Results 1 – 6 of 6) sorted by relevance
/dports/games/openjk/OpenJK-07675e2/codemp/game/ |
H A D | bg_vehicles.h | 331 void (*StartDeathDelay)( Vehicle_t *pVeh, int iDelayTime ); member
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H A D | g_vehicles.c | 966 static void StartDeathDelay( Vehicle_t *pVeh, int iDelayTimeOverride ) in StartDeathDelay() function 1319 pVeh->m_pVehicleInfo->StartDeathDelay( pVeh, -1/* -1 causes instant death */); in Update() 1323 pVeh->m_pVehicleInfo->StartDeathDelay( pVeh, 0 ); in Update() 2475 pVehInfo->StartDeathDelay = StartDeathDelay; in G_SetSharedVehicleFunctions()
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/dports/games/openjk/OpenJK-07675e2/code/game/ |
H A D | g_vehicles.cpp | 1365 static void StartDeathDelay( Vehicle_t *pVeh, int iDelayTimeOverride ) in StartDeathDelay() function 1810 pVeh->m_pVehicleInfo->StartDeathDelay( pVeh, -1/* -1 causes instant death */); in Update() 1814 pVeh->m_pVehicleInfo->StartDeathDelay( pVeh, 0 ); in Update() 2370 pVeh->m_pVehicleInfo->StartDeathDelay(pVeh, 10000); 3180 pVehInfo->StartDeathDelay = StartDeathDelay;
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H A D | AI_GalakMech.cpp | 282 pVeh->m_pVehicleInfo->StartDeathDelay(pVeh, 10000); in Pilot_MasterUpdate()
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H A D | g_vehicles.h | 333 void (*StartDeathDelay)( Vehicle_t *pVeh, int iDelayTime ); member
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H A D | g_combat.cpp | 3675 pVeh->m_pVehicleInfo->StartDeathDelay(pVeh, 10000); in player_die() 6243 pVeh->m_pVehicleInfo->StartDeathDelay(pVeh, 10000); in G_Damage() 6396 pVeh->m_pVehicleInfo->StartDeathDelay( pVeh, -1/* -1 causes instant death */ ); in G_Damage() 6402 pVeh->m_pVehicleInfo->StartDeathDelay( pVeh, Q_irand( 4000, 5500 ) ); in G_Damage()
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