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Searched refs:StartStopVehicle (Results 1 – 7 of 7) sorted by relevance

/dports/games/openttd/openttd-12.1/src/
H A Dvehicle_gui.h105 void StartStopVehicle(const Vehicle *v, bool texteffect);
H A Ddepot_gui.cpp576 StartStopVehicle(v, false); in DepotClick()
H A Dvehicle_gui.cpp2639 void StartStopVehicle(const Vehicle *v, bool texteffect) in StartStopVehicle() function
2935 StartStopVehicle(v, false); in OnClick()
H A Dviewport.cpp2370 StartStopVehicle(v, true); in HandleViewportClicked()
/dports/games/openttd/openttd-12.1/src/script/api/
H A Dscript_vehicle.hpp512 static bool StartStopVehicle(VehicleID vehicle_id);
H A Dscript_vehicle.cpp217 /* static */ bool ScriptVehicle::StartStopVehicle(VehicleID vehicle_id) in StartStopVehicle() function in ScriptVehicle
/dports/games/openttd/openttd-12.1/regression/regression/
H A Dmain.nut1675 print(" StartStopVehicle(): " + AIVehicle.StartStopVehicle(12));