Searched refs:StateGame (Results 1 – 2 of 2) sorted by relevance
69 StateGame enumerator
405 if((mServerState == ServerState::StateGame) && in serverThread()803 mServerState = ServerState::StateGame; in processClientNotifications()1008 mServerState = ServerState::StateGame; in processClientNotifications()1852 case ServerState::StateGame: in notifyNewConnection()