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Searched refs:StateIsInRange (Results 1 – 5 of 5) sorted by relevance

/dports/games/vavoom/vavoom-1.33/source/
H A Dvc_object.h307 DECLARE_FUNCTION(StateIsInRange)
H A Dvc_object.cpp1050 IMPLEMENT_FUNCTION(VObject, StateIsInRange) in IMPLEMENT_FUNCTION() argument
/dports/games/vavoom/vavoom-1.33/progs/common/engine/
H A DObject.vc621 native static final bool StateIsInRange(state State, state Start, state End,
/dports/games/vavoom/vavoom-1.33/progs/common/linespec/
H A DEntityEx.Physics.vc1410 if (StateIsInRange(State, SeeState, none, 4))
H A DEntityEx.Misc.vc570 if (bFaster && StateIsInRange(AState, SeeState, none, 8))
574 if (bFastMelee && StateIsInRange(AState, MeleeState, none, 3))