Searched refs:StateIsInRange (Results 1 – 5 of 5) sorted by relevance
/dports/games/vavoom/vavoom-1.33/source/ |
H A D | vc_object.h | 307 DECLARE_FUNCTION(StateIsInRange)
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H A D | vc_object.cpp | 1050 IMPLEMENT_FUNCTION(VObject, StateIsInRange) in IMPLEMENT_FUNCTION() argument
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/dports/games/vavoom/vavoom-1.33/progs/common/engine/ |
H A D | Object.vc | 621 native static final bool StateIsInRange(state State, state Start, state End,
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/dports/games/vavoom/vavoom-1.33/progs/common/linespec/ |
H A D | EntityEx.Physics.vc | 1410 if (StateIsInRange(State, SeeState, none, 4))
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H A D | EntityEx.Misc.vc | 570 if (bFaster && StateIsInRange(AState, SeeState, none, 8)) 574 if (bFastMelee && StateIsInRange(AState, MeleeState, none, 3))
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