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Searched refs:State_Queries (Results 1 – 3 of 3) sorted by relevance

/dports/games/spellcast/spellcast/
H A Dxspell.h133 #define State_Queries (3) macro
H A Dxbutton.c286 if (turnstate==State_EQueries || turnstate==State_Queries) {
H A Dxquery.c295 turnstate = State_Queries;