Searched refs:State_Victory (Results 1 – 3 of 3) sorted by relevance
115 State_Victory, enumerator
261 case State_Victory: in ProcessSceneAction()1892 if (state == State_Victory || Game_Battle::CheckWin()) { in CheckBattleEndConditions()1893 if (state != State_Victory) { in CheckBattleEndConditions()1894 SetState(State_Victory); in CheckBattleEndConditions()
859 const auto battle_ending = (state == State_Victory || state == State_Defeat); in UpdateBattleState()908 …if (state != State_Victory && state != State_Defeat && Game_Battle::GetInterpreter().IsRunning()) { in Update()939 if (state == State_Victory || Game_Battle::CheckWin()) { in CheckBattleEndConditions()940 if (state != State_Victory) { in CheckBattleEndConditions()941 SetState(State_Victory); in CheckBattleEndConditions()1037 case State_Victory: in ProcessSceneAction()