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Searched refs:StopAllSounds (Results 1 – 25 of 107) sorted by relevance

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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/client/
H A Dsnd_main.c50 if( !si->StopAllSounds ) return qfalse; in S_ValidSoundInterface()
136 if( si.StopAllSounds ) { in S_StopAllSounds()
137 si.StopAllSounds( ); in S_StopAllSounds()
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/client/
H A Dsnd_main.c50 if( !si->StopAllSounds ) return qfalse; in S_ValidSoundInterface()
136 if( si.StopAllSounds ) { in S_StopAllSounds()
137 si.StopAllSounds( ); in S_StopAllSounds()
/dports/games/ioquake3/ioquake3-1.36/code/client/
H A Dsnd_main.c50 if( !si->StopAllSounds ) return qfalse; in S_ValidSoundInterface()
144 if( si.StopAllSounds ) { in S_StopAllSounds()
145 si.StopAllSounds( ); in S_StopAllSounds()
/dports/games/ioquake3-server/ioquake3-1.36/code/client/
H A Dsnd_main.c50 if( !si->StopAllSounds ) return qfalse; in S_ValidSoundInterface()
144 if( si.StopAllSounds ) { in S_StopAllSounds()
145 si.StopAllSounds( ); in S_StopAllSounds()
/dports/games/evq3/evq3/code/client/
H A Dsnd_main.c50 if( !si->StopAllSounds ) return qfalse; in S_ValidSoundInterface()
144 if( si.StopAllSounds ) { in S_StopAllSounds()
145 si.StopAllSounds( ); in S_StopAllSounds()
/dports/games/openarena/openarena-engine-source-0.8.8/code/client/
H A Dsnd_main.c52 if( !si->StopAllSounds ) return qfalse; in S_ValidSoundInterface()
146 if( si.StopAllSounds ) { in S_StopAllSounds()
147 si.StopAllSounds( ); in S_StopAllSounds()
/dports/games/openarena-server/openarena-engine-source-0.8.8/code/client/
H A Dsnd_main.c52 if( !si->StopAllSounds ) return qfalse; in S_ValidSoundInterface()
146 if( si.StopAllSounds ) { in S_StopAllSounds()
147 si.StopAllSounds( ); in S_StopAllSounds()
/dports/games/valyriatear/ValyriaTear-1.1.0/src/engine/audio/
H A Daudio.h146 StopAllSounds(); in StopAudio()
162 void StopAllSounds();
/dports/games/iortcw/iortcw-1.51c/MP/code/client/
H A Dsnd_main.c55 if( !si->StopAllSounds ) return qfalse; in S_ValidSoundInterface()
185 if( si.StopAllSounds ) { in S_StopAllSounds()
186 si.StopAllSounds( ); in S_StopAllSounds()
/dports/games/sdl_scavenger/sdlscav-145/
H A Dsound.h10 void StopAllSounds(void);
/dports/games/allacrost/allacrost-1.0.2/src/engine/audio/
H A Daudio.h139 { StopAllSounds(); StopAllMusic(); } in StopAudio()
151 void StopAllSounds();
/dports/games/iortcw/iortcw-1.51c/SP/code/client/
H A Dsnd_main.c58 if( !si->StopAllSounds ) return qfalse; in S_ValidSoundInterface()
224 if( si.StopAllSounds ) { in S_StopAllSounds()
225 si.StopAllSounds( ); in S_StopAllSounds()
/dports/games/openbve/OpenBVE-1.8.2.1/source/TrainEditor2/Simulation/TrainManager/Train/
H A DTrain.cs19 Program.SoundApi.StopAllSounds(this); in Dispose()
/dports/games/openbve/OpenBVE-1.8.2.1/source/SoundManager/
H A DSounds.cs184 StopAllSounds(); in Deinitialize()
462 public void StopAllSounds() in StopAllSounds() method in SoundManager.SoundsBase
481 public virtual void StopAllSounds(object train) in StopAllSounds() method in SoundManager.SoundsBase
/dports/games/NBlood/NBlood-a1689a4/source/exhumed/src/
H A Dmenu.cpp1609 StopAllSounds(); in menu_Menu()
1722 StopAllSounds(); in menu_Menu()
1769 StopAllSounds(); in menu_Menu()
1771 StopAllSounds(); in menu_Menu()
1793 StopAllSounds(); in menu_Menu()
1795 StopAllSounds(); in menu_Menu()
1809 StopAllSounds(); in menu_Menu()
1825 StopAllSounds(); in menu_Menu()
1826 StopAllSounds(); in menu_Menu()
2161 StopAllSounds(); in GoToTheCinema()
/dports/games/openbve/OpenBVE-1.8.2.1/source/OpenBVE/Audio/
H A DSounds.cs15 public override void StopAllSounds(object train) in StopAllSounds() method in OpenBve.Sounds
/dports/games/scummvm/scummvm-2.5.1/engines/ags/plugins/core/
H A Dgame.cpp51 SCRIPT_METHOD(Game::StopSound^1, Game::StopAllSounds); in AGS_EngineStartup()
163 void Game::StopAllSounds(ScriptMethodParams &params) { in StopAllSounds() function in AGS3::Plugins::Core::Game
165 AGS3::StopAllSounds(evenAmbient); in StopAllSounds()
/dports/games/shootingstar/shootingstar-1.2.0/src/engine/
H A DcMixer.hpp73 void StopAllSounds (void);
/dports/games/ags/ags_linux_v.3.4.4.1/Engine/ac/
H A Dglobal_audio.h27 void StopAllSounds(int evenAmbient);
/dports/games/openbve/OpenBVE-1.8.2.1/source/OpenBveApi/Train/
H A DAbstractTrain.cs102 public virtual void StopAllSounds() in StopAllSounds() method in OpenBveApi.Trains.AbstractTrain
/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/Audio/
H A DAudio.h28 void StopAllSounds();
/dports/games/scummvm/scummvm-2.5.1/engines/ags/engine/ac/
H A Dglobal_audio.h34 void StopAllSounds(int evenAmbient);
/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/
H A Danim.cpp80 static int32_t const StopAllSounds = -1; variable
82 # define StopAllSounds -1 macro
162 { StopAllSounds, 50 }, in Anim_Init()
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/
H A Danim.cpp77 static int32_t const StopAllSounds = -1; variable
79 # define StopAllSounds -1 macro
158 { StopAllSounds, 50 }, in Anim_Init()
/dports/games/openra/OpenRA-release-20200503/OpenRA.Platforms.Default/
H A DDummySoundEngine.cs57 public void StopAllSounds() { } in StopAllSounds() method in OpenRA.Platforms.Default.DummySoundEngine

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