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Searched refs:Stuff_PROTECT_EVIL (Results 1 – 3 of 3) sorted by relevance

/dports/games/spellcast/spellcast/
H A Dhandwave.h33 #define Stuff_PROTECT_EVIL (1<<2) macro
H A Dxloop.c365 (st->stuff & Stuff_PROTECT_EVIL) ? "P" : "",
H A Dengine.c860 res |= Stuff_PROTECT_EVIL;