/dports/math/glm/glm-0.9.9.8/glm/simd/ |
H A D | matrix.h | 331 __m128 Sub00 = _mm_sub_ps(Mul00, Mul01); in glm_mat4_determinant_highp() local 332 __m128 Add00 = _mm_add_ps(Sub00, Mul02); in glm_mat4_determinant_highp() 671 __m128 Sub00 = _mm_sub_ps(Mul00, Mul01); in glm_mat4_inverse() local 672 __m128 Add00 = _mm_add_ps(Sub00, Mul02); in glm_mat4_inverse() 892 __m128 Sub00 = _mm_sub_ps(Mul00, Mul01); in glm_mat4_inverse_lowp() local 893 __m128 Add00 = _mm_add_ps(Sub00, Mul02); in glm_mat4_inverse_lowp()
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/dports/emulators/mess/mame-mame0226/3rdparty/glm/glm/simd/ |
H A D | matrix.h | 331 __m128 Sub00 = _mm_sub_ps(Mul00, Mul01); in glm_mat4_determinant_highp() local 332 __m128 Add00 = _mm_add_ps(Sub00, Mul02); in glm_mat4_determinant_highp() 671 __m128 Sub00 = _mm_sub_ps(Mul00, Mul01); in glm_mat4_inverse() local 672 __m128 Add00 = _mm_add_ps(Sub00, Mul02); in glm_mat4_inverse() 892 __m128 Sub00 = _mm_sub_ps(Mul00, Mul01); in glm_mat4_inverse_lowp() local 893 __m128 Add00 = _mm_add_ps(Sub00, Mul02); in glm_mat4_inverse_lowp()
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/dports/audio/faust/faust-2.37.3/architecture/smartKeyboard/android/app/oboe/samples/RhythmGame/third_party/glm/simd/ |
H A D | matrix.h | 331 __m128 Sub00 = _mm_sub_ps(Mul00, Mul01); in glm_mat4_determinant_highp() local 332 __m128 Add00 = _mm_add_ps(Sub00, Mul02); in glm_mat4_determinant_highp() 671 __m128 Sub00 = _mm_sub_ps(Mul00, Mul01); in glm_mat4_inverse() local 672 __m128 Add00 = _mm_add_ps(Sub00, Mul02); in glm_mat4_inverse() 892 __m128 Sub00 = _mm_sub_ps(Mul00, Mul01); in glm_mat4_inverse_lowp() local 893 __m128 Add00 = _mm_add_ps(Sub00, Mul02); in glm_mat4_inverse_lowp()
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/dports/graphics/libprojectm/projectm-3.1.12/vendor/glm/simd/ |
H A D | matrix.h | 331 __m128 Sub00 = _mm_sub_ps(Mul00, Mul01); in glm_mat4_determinant_highp() local 332 __m128 Add00 = _mm_add_ps(Sub00, Mul02); in glm_mat4_determinant_highp() 671 __m128 Sub00 = _mm_sub_ps(Mul00, Mul01); in glm_mat4_inverse() local 672 __m128 Add00 = _mm_add_ps(Sub00, Mul02); in glm_mat4_inverse() 892 __m128 Sub00 = _mm_sub_ps(Mul00, Mul01); in glm_mat4_inverse_lowp() local 893 __m128 Add00 = _mm_add_ps(Sub00, Mul02); in glm_mat4_inverse_lowp()
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/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/libraries/win32/mingw32/include/glm/simd/ |
H A D | matrix.h | 331 __m128 Sub00 = _mm_sub_ps(Mul00, Mul01); in glm_mat4_determinant_highp() local 332 __m128 Add00 = _mm_add_ps(Sub00, Mul02); in glm_mat4_determinant_highp() 671 __m128 Sub00 = _mm_sub_ps(Mul00, Mul01); in glm_mat4_inverse() local 672 __m128 Add00 = _mm_add_ps(Sub00, Mul02); in glm_mat4_inverse() 892 __m128 Sub00 = _mm_sub_ps(Mul00, Mul01); in glm_mat4_inverse_lowp() local 893 __m128 Add00 = _mm_add_ps(Sub00, Mul02); in glm_mat4_inverse_lowp()
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/dports/devel/upp/upp/uppsrc/plugin/glm/simd/ |
H A D | matrix.h | 331 __m128 Sub00 = _mm_sub_ps(Mul00, Mul01); in glm_mat4_determinant_highp() local 332 __m128 Add00 = _mm_add_ps(Sub00, Mul02); in glm_mat4_determinant_highp() 671 __m128 Sub00 = _mm_sub_ps(Mul00, Mul01); in glm_mat4_inverse() local 672 __m128 Add00 = _mm_add_ps(Sub00, Mul02); in glm_mat4_inverse() 892 __m128 Sub00 = _mm_sub_ps(Mul00, Mul01); in glm_mat4_inverse_lowp() local 893 __m128 Add00 = _mm_add_ps(Sub00, Mul02); in glm_mat4_inverse_lowp()
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/dports/emulators/mame/mame-mame0226/3rdparty/glm/glm/simd/ |
H A D | matrix.h | 331 __m128 Sub00 = _mm_sub_ps(Mul00, Mul01); in glm_mat4_determinant_highp() local 332 __m128 Add00 = _mm_add_ps(Sub00, Mul02); in glm_mat4_determinant_highp() 671 __m128 Sub00 = _mm_sub_ps(Mul00, Mul01); in glm_mat4_inverse() local 672 __m128 Add00 = _mm_add_ps(Sub00, Mul02); in glm_mat4_inverse() 892 __m128 Sub00 = _mm_sub_ps(Mul00, Mul01); in glm_mat4_inverse_lowp() local 893 __m128 Add00 = _mm_add_ps(Sub00, Mul02); in glm_mat4_inverse_lowp()
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/dports/games/warzone2100/warzone2100/3rdparty/glm/glm/simd/ |
H A D | matrix.h | 331 __m128 Sub00 = _mm_sub_ps(Mul00, Mul01); in glm_mat4_determinant_highp() local 332 __m128 Add00 = _mm_add_ps(Sub00, Mul02); in glm_mat4_determinant_highp() 671 __m128 Sub00 = _mm_sub_ps(Mul00, Mul01); in glm_mat4_inverse() local 672 __m128 Add00 = _mm_add_ps(Sub00, Mul02); in glm_mat4_inverse() 892 __m128 Sub00 = _mm_sub_ps(Mul00, Mul01); in glm_mat4_inverse_lowp() local 893 __m128 Add00 = _mm_add_ps(Sub00, Mul02); in glm_mat4_inverse_lowp()
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/dports/graphics/nanort/nanort-b1feea8/examples/common/glm/glm/simd/ |
H A D | matrix.h | 331 __m128 Sub00 = _mm_sub_ps(Mul00, Mul01); in glm_mat4_determinant_highp() local 332 __m128 Add00 = _mm_add_ps(Sub00, Mul02); in glm_mat4_determinant_highp() 671 __m128 Sub00 = _mm_sub_ps(Mul00, Mul01); in glm_mat4_inverse() local 672 __m128 Add00 = _mm_add_ps(Sub00, Mul02); in glm_mat4_inverse() 892 __m128 Sub00 = _mm_sub_ps(Mul00, Mul01); in glm_mat4_inverse_lowp() local 893 __m128 Add00 = _mm_add_ps(Sub00, Mul02); in glm_mat4_inverse_lowp()
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/dports/games/dustrac/DustRacing2D-ae380b8/src/game/MiniCore/src/Graphics/contrib/glm/ogl-math/glm/core/ |
H A D | intrinsic_matrix.inl | 366 __m128 Sub00 = _mm_sub_ps(Mul00, Mul01); local 367 __m128 Add00 = _mm_add_ps(Sub00, Mul02); 712 __m128 Sub00 = _mm_sub_ps(Mul00, Mul01); local 713 __m128 Add00 = _mm_add_ps(Sub00, Mul02); 933 __m128 Sub00 = _mm_sub_ps(Mul00, Mul01); local 934 __m128 Add00 = _mm_add_ps(Sub00, Mul02);
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