Home
last modified time | relevance | path

Searched refs:SubLoopingAudioStream (Results 1 – 21 of 21) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/audio/
H A Daudiostream.cpp170 #pragma mark --- SubLoopingAudioStream ---
173 SubLoopingAudioStream::SubLoopingAudioStream(SeekableAudioStream *stream, in SubLoopingAudioStream() function in Audio::SubLoopingAudioStream
189 int SubLoopingAudioStream::readBuffer(int16 *buffer, const int numSamples) { in readBuffer()
224 bool SubLoopingAudioStream::endOfData() const { in endOfData()
230 bool SubLoopingAudioStream::endOfStream() const { in endOfStream()
H A Daudiostream.h232 class SubLoopingAudioStream : public AudioStream {
247 SubLoopingAudioStream(SeekableAudioStream *stream, uint loops,
/dports/games/residualvm/residualvm-0.3.1/audio/
H A Daudiostream.cpp170 #pragma mark --- SubLoopingAudioStream ---
173 SubLoopingAudioStream::SubLoopingAudioStream(SeekableAudioStream *stream, in SubLoopingAudioStream() function in Audio::SubLoopingAudioStream
189 int SubLoopingAudioStream::readBuffer(int16 *buffer, const int numSamples) { in readBuffer()
224 bool SubLoopingAudioStream::endOfData() const { in endOfData()
230 bool SubLoopingAudioStream::endOfStream() const { in endOfStream()
H A Daudiostream.h232 class SubLoopingAudioStream : public AudioStream {
247 SubLoopingAudioStream(SeekableAudioStream *stream, uint loops,
/dports/games/scummvm/scummvm-2.5.1/audio/
H A Daudiostream.cpp172 #pragma mark --- SubLoopingAudioStream ---
175 SubLoopingAudioStream::SubLoopingAudioStream(SeekableAudioStream *stream, in SubLoopingAudioStream() function in Audio::SubLoopingAudioStream
191 int SubLoopingAudioStream::readBuffer(int16 *buffer, const int numSamples) { in readBuffer()
226 bool SubLoopingAudioStream::endOfData() const { in endOfData()
232 bool SubLoopingAudioStream::endOfStream() const { in endOfStream()
H A Daudiostream.h257 class SubLoopingAudioStream : public AudioStream {
272 SubLoopingAudioStream(SeekableAudioStream *stream, uint loops,
/dports/games/libretro-scummvm/scummvm-7b1e929/test/audio/
H A Daudiostream.h133 Audio::SubLoopingAudioStream *loop = new Audio::SubLoopingAudioStream(s, 5, loopStart, loopEnd); in testSubLoopingAudioStreamFixedIter()
/dports/games/scummvm/scummvm-2.5.1/test/audio/
H A Daudiostream.h133 Audio::SubLoopingAudioStream *loop = new Audio::SubLoopingAudioStream(s, 5, loopStart, loopEnd); in testSubLoopingAudioStreamFixedIter()
/dports/games/residualvm/residualvm-0.3.1/test/audio/
H A Daudiostream.h133 Audio::SubLoopingAudioStream *loop = new Audio::SubLoopingAudioStream(s, 5, loopStart, loopEnd); in testSubLoopingAudioStreamFixedIter()
/dports/games/libretro-scummvm/scummvm-7b1e929/audio/decoders/
H A Diff_sound.cpp117 return new SubLoopingAudioStream(stream, 0, in make8SVXStream()
/dports/games/residualvm/residualvm-0.3.1/audio/decoders/
H A Diff_sound.cpp117 return new SubLoopingAudioStream(stream, 0, in make8SVXStream()
/dports/games/scummvm/scummvm-2.5.1/audio/decoders/
H A Diff_sound.cpp123 return new SubLoopingAudioStream(stream, 0, in make8SVXStream()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/wintermute/base/sound/
H A Dbase_sound_buffer.cpp153 …Audio::AudioStream *loopStream = new Audio::SubLoopingAudioStream(_stream, 0, Audio::Timestamp(_lo… in play()
/dports/games/scummvm/scummvm-2.5.1/engines/wintermute/base/sound/
H A Dbase_sound_buffer.cpp153 …Audio::AudioStream *loopStream = new Audio::SubLoopingAudioStream(_stream, 0, Audio::Timestamp(_lo… in play()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/scumm/players/
H A Dplayer_mod.cpp100 …_channels[i].input = new Audio::SubLoopingAudioStream(stream, 0, Audio::Timestamp(0, loopStart, ra… in startChannel()
/dports/games/scummvm/scummvm-2.5.1/engines/scumm/players/
H A Dplayer_mod.cpp100 …_channels[i].input = new Audio::SubLoopingAudioStream(stream, 0, Audio::Timestamp(0, loopStart, ra… in startChannel()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/saga/
H A Dmusic.cpp387 new Audio::SubLoopingAudioStream(audioStream, in play()
/dports/games/scummvm/scummvm-2.5.1/engines/saga/
H A Dmusic.cpp436 new Audio::SubLoopingAudioStream(audioStream, in playDigital()
/dports/games/scummvm/scummvm-2.5.1/engines/director/
H A Dsound.cpp744 …return new Audio::SubLoopingAudioStream(stream, 0, Audio::Timestamp(0, _loopStart, _rate), Audio::… in getAudioStream()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/scumm/
H A Dsound.cpp401 …stream = new Audio::SubLoopingAudioStream(plainStream, loopcount == 255 ? 0 : loopcount, Audio::Ti… in playSound()
/dports/games/scummvm/scummvm-2.5.1/engines/scumm/
H A Dsound.cpp401 …stream = new Audio::SubLoopingAudioStream(plainStream, loopcount == 255 ? 0 : loopcount, Audio::Ti… in playSound()