/dports/games/quakeforge/quakeforge-0.7.2/libs/models/brush/ |
H A D | gl_model_brush.c | 213 SubdividePolygon (int numverts, float *verts) in SubdividePolygon() function 270 SubdividePolygon (f, front[0]); in SubdividePolygon() 271 SubdividePolygon (b, back[0]); in SubdividePolygon() 318 SubdividePolygon (numverts, verts[0]); in gl_Mod_SubdivideSurface()
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/dports/games/quetoo/quetoo-0.6.1/src/ |
H A D | gl_warp.c | 51 void SubdividePolygon(int numverts, float *verts){ in SubdividePolygon() function 111 SubdividePolygon(f, front[0]); in SubdividePolygon() 112 SubdividePolygon(b, back[0]); in SubdividePolygon() 176 SubdividePolygon(numverts, verts[0]); in GL_SubdivideSurface()
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/dports/games/vkquake/vkQuake-1.12.2/Quake/ |
H A D | gl_warp.c | 69 void SubdividePolygon (int numverts, float *verts) in SubdividePolygon() function 134 SubdividePolygon (f, front[0]); in SubdividePolygon() 135 SubdividePolygon (b, back[0]); in SubdividePolygon() 175 SubdividePolygon (fa->polys->numverts, verts[0]); in GL_SubdivideSurface()
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/dports/games/quake2lnx/quake2-r0.16.2/src/ref_candygl/ |
H A D | gl_warp.c | 54 void SubdividePolygon (int numverts, float *verts) in SubdividePolygon() function 120 SubdividePolygon (f, front[0]); in SubdividePolygon() 121 SubdividePolygon (b, back[0]); in SubdividePolygon() 190 SubdividePolygon (numverts, verts[0]); in GL_SubdivideSurface()
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/dports/games/quake2-source/quake2-r0.16.2/src/ref_candygl/ |
H A D | gl_warp.c | 54 void SubdividePolygon (int numverts, float *verts) in SubdividePolygon() function 120 SubdividePolygon (f, front[0]); in SubdividePolygon() 121 SubdividePolygon (b, back[0]); in SubdividePolygon() 190 SubdividePolygon (numverts, verts[0]); in GL_SubdivideSurface()
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/dports/games/quake2lnx/quake2-r0.16.2/src/ref_gl/ |
H A D | gl_warp.c | 54 void SubdividePolygon (int numverts, float *verts) in SubdividePolygon() function 120 SubdividePolygon (f, front[0]); in SubdividePolygon() 121 SubdividePolygon (b, back[0]); in SubdividePolygon() 190 SubdividePolygon (numverts, verts[0]); in GL_SubdivideSurface()
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/dports/games/quake2-source/quake2-r0.16.2/src/ref_gl/ |
H A D | gl_warp.c | 54 void SubdividePolygon (int numverts, float *verts) in SubdividePolygon() function 120 SubdividePolygon (f, front[0]); in SubdividePolygon() 121 SubdividePolygon (b, back[0]); in SubdividePolygon() 190 SubdividePolygon (numverts, verts[0]); in GL_SubdivideSurface()
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/dports/games/r1q2/r1q2-8012_5/ref_gl/ |
H A D | gl_warp.c | 54 void SubdividePolygon (int numverts, float *verts) in SubdividePolygon() function 121 SubdividePolygon (f, front[0]); in SubdividePolygon() 122 SubdividePolygon (b, back[0]); in SubdividePolygon() 200 SubdividePolygon (numverts, verts[0]); in GL_SubdivideSurface()
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/dports/games/q2p/Q2P-0.2-2006-12-31/ref_gl/ |
H A D | gl_warp.c | 55 void SubdividePolygon (int numverts, float *verts) in SubdividePolygon() function 121 SubdividePolygon (f, front[0]); in SubdividePolygon() 122 SubdividePolygon (b, back[0]); in SubdividePolygon() 191 SubdividePolygon (numverts, verts[0]); in GL_SubdivideSurface()
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/dports/games/qudos/QuDos-0.40.1-src/src/ref_gl/ |
H A D | gl_warp.c | 57 SubdividePolygon(int numverts, float *verts) in SubdividePolygon() function 118 SubdividePolygon(f, front[0]); in SubdividePolygon() 119 SubdividePolygon(b, back[0]); in SubdividePolygon() 184 SubdividePolygon(numverts, verts[0]); in GL_SubdivideSurface()
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/dports/games/alienarena-data/alienarena-7.66/source/ref_gl/ |
H A D | r_warp.c | 58 void SubdividePolygon (int numverts, float *verts) in SubdividePolygon() function 124 SubdividePolygon (f, front[0]); in SubdividePolygon() 125 SubdividePolygon (b, back[0]); in SubdividePolygon() 194 SubdividePolygon (numverts, verts[0]); in R_SubdivideSurface()
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/dports/games/alienarena/alienarena-7.66/source/ref_gl/ |
H A D | r_warp.c | 58 void SubdividePolygon (int numverts, float *verts) in SubdividePolygon() function 124 SubdividePolygon (f, front[0]); in SubdividePolygon() 125 SubdividePolygon (b, back[0]); in SubdividePolygon() 194 SubdividePolygon (numverts, verts[0]); in R_SubdivideSurface()
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/dports/games/uhexen2/hexen2source-1.5.9/engine/h2shared/ |
H A D | gl_warp.c | 56 static void SubdividePolygon (int numverts, float *verts) in SubdividePolygon() function 120 SubdividePolygon (f, front[0]); in SubdividePolygon() 121 SubdividePolygon (b, back[0]); in SubdividePolygon() 174 SubdividePolygon (numverts, verts[0]); in GL_SubdivideSurface()
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/dports/games/nehquake/NehQuake-bjp-bin-src.linux/src/ |
H A D | gl_warp.c | 55 static void SubdividePolygon (int numverts, float *verts) in SubdividePolygon() function 127 SubdividePolygon (f, front[0]); in SubdividePolygon() 128 SubdividePolygon (b, back[0]); in SubdividePolygon() 190 SubdividePolygon (numverts, verts[0]); in GL_SubdivideSurface()
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/dports/games/quake2max/Quake2maX_0.45-src_unix/ref_gl/ |
H A D | gl_warp.c | 56 void SubdividePolygon (int numverts, float *verts) in SubdividePolygon() function 122 SubdividePolygon (f, front[0]); in SubdividePolygon() 123 SubdividePolygon (b, back[0]); in SubdividePolygon() 192 SubdividePolygon (numverts, verts[0]); in GL_SubdivideSurface()
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/dports/games/tenebrae/tenebrae_0/ |
H A D | gl_warp.c | 62 void SubdividePolygon (int numverts, float *verts) in SubdividePolygon() function 127 SubdividePolygon (f, front[0]); in SubdividePolygon() 128 SubdividePolygon (b, back[0]); in SubdividePolygon() 182 SubdividePolygon (numverts, verts[0]); in GL_SubdivideSurface()
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/dports/games/nexuiz/Nexuiz/sources/darkplaces/ |
H A D | model_brush.c | 2082 static void SubdividePolygon(int numverts, float *verts) 2133 SubdividePolygon(f, front[0]); 2134 SubdividePolygon(b, back[0]); 2168 …SubdividePolygon(surface->num_vertices, (surface->mesh->data_vertex3f + 3 * surface->num_firstvert…
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/dports/games/xonotic/Xonotic/source/darkplaces/ |
H A D | model_brush.c | 2391 static void SubdividePolygon(int numverts, float *verts) 2442 SubdividePolygon(f, front[0]); 2443 SubdividePolygon(b, back[0]); 2477 …SubdividePolygon(surface->num_vertices, (surface->mesh->data_vertex3f + 3 * surface->num_firstvert…
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/dports/games/darkplaces/darkplaces/ |
H A D | model_brush.c | 2447 static void SubdividePolygon(int numverts, float *verts) 2498 SubdividePolygon(f, front[0]); 2499 SubdividePolygon(b, back[0]); 2533 …SubdividePolygon(surface->num_vertices, (surface->mesh->data_vertex3f + 3 * surface->num_firstvert…
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