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Searched refs:SubdividePolygon (Results 1 – 19 of 19) sorted by relevance

/dports/games/quakeforge/quakeforge-0.7.2/libs/models/brush/
H A Dgl_model_brush.c213 SubdividePolygon (int numverts, float *verts) in SubdividePolygon() function
270 SubdividePolygon (f, front[0]); in SubdividePolygon()
271 SubdividePolygon (b, back[0]); in SubdividePolygon()
318 SubdividePolygon (numverts, verts[0]); in gl_Mod_SubdivideSurface()
/dports/games/quetoo/quetoo-0.6.1/src/
H A Dgl_warp.c51 void SubdividePolygon(int numverts, float *verts){ in SubdividePolygon() function
111 SubdividePolygon(f, front[0]); in SubdividePolygon()
112 SubdividePolygon(b, back[0]); in SubdividePolygon()
176 SubdividePolygon(numverts, verts[0]); in GL_SubdivideSurface()
/dports/games/vkquake/vkQuake-1.12.2/Quake/
H A Dgl_warp.c69 void SubdividePolygon (int numverts, float *verts) in SubdividePolygon() function
134 SubdividePolygon (f, front[0]); in SubdividePolygon()
135 SubdividePolygon (b, back[0]); in SubdividePolygon()
175 SubdividePolygon (fa->polys->numverts, verts[0]); in GL_SubdivideSurface()
/dports/games/quake2lnx/quake2-r0.16.2/src/ref_candygl/
H A Dgl_warp.c54 void SubdividePolygon (int numverts, float *verts) in SubdividePolygon() function
120 SubdividePolygon (f, front[0]); in SubdividePolygon()
121 SubdividePolygon (b, back[0]); in SubdividePolygon()
190 SubdividePolygon (numverts, verts[0]); in GL_SubdivideSurface()
/dports/games/quake2-source/quake2-r0.16.2/src/ref_candygl/
H A Dgl_warp.c54 void SubdividePolygon (int numverts, float *verts) in SubdividePolygon() function
120 SubdividePolygon (f, front[0]); in SubdividePolygon()
121 SubdividePolygon (b, back[0]); in SubdividePolygon()
190 SubdividePolygon (numverts, verts[0]); in GL_SubdivideSurface()
/dports/games/quake2lnx/quake2-r0.16.2/src/ref_gl/
H A Dgl_warp.c54 void SubdividePolygon (int numverts, float *verts) in SubdividePolygon() function
120 SubdividePolygon (f, front[0]); in SubdividePolygon()
121 SubdividePolygon (b, back[0]); in SubdividePolygon()
190 SubdividePolygon (numverts, verts[0]); in GL_SubdivideSurface()
/dports/games/quake2-source/quake2-r0.16.2/src/ref_gl/
H A Dgl_warp.c54 void SubdividePolygon (int numverts, float *verts) in SubdividePolygon() function
120 SubdividePolygon (f, front[0]); in SubdividePolygon()
121 SubdividePolygon (b, back[0]); in SubdividePolygon()
190 SubdividePolygon (numverts, verts[0]); in GL_SubdivideSurface()
/dports/games/r1q2/r1q2-8012_5/ref_gl/
H A Dgl_warp.c54 void SubdividePolygon (int numverts, float *verts) in SubdividePolygon() function
121 SubdividePolygon (f, front[0]); in SubdividePolygon()
122 SubdividePolygon (b, back[0]); in SubdividePolygon()
200 SubdividePolygon (numverts, verts[0]); in GL_SubdivideSurface()
/dports/games/q2p/Q2P-0.2-2006-12-31/ref_gl/
H A Dgl_warp.c55 void SubdividePolygon (int numverts, float *verts) in SubdividePolygon() function
121 SubdividePolygon (f, front[0]); in SubdividePolygon()
122 SubdividePolygon (b, back[0]); in SubdividePolygon()
191 SubdividePolygon (numverts, verts[0]); in GL_SubdivideSurface()
/dports/games/qudos/QuDos-0.40.1-src/src/ref_gl/
H A Dgl_warp.c57 SubdividePolygon(int numverts, float *verts) in SubdividePolygon() function
118 SubdividePolygon(f, front[0]); in SubdividePolygon()
119 SubdividePolygon(b, back[0]); in SubdividePolygon()
184 SubdividePolygon(numverts, verts[0]); in GL_SubdivideSurface()
/dports/games/alienarena-data/alienarena-7.66/source/ref_gl/
H A Dr_warp.c58 void SubdividePolygon (int numverts, float *verts) in SubdividePolygon() function
124 SubdividePolygon (f, front[0]); in SubdividePolygon()
125 SubdividePolygon (b, back[0]); in SubdividePolygon()
194 SubdividePolygon (numverts, verts[0]); in R_SubdivideSurface()
/dports/games/alienarena/alienarena-7.66/source/ref_gl/
H A Dr_warp.c58 void SubdividePolygon (int numverts, float *verts) in SubdividePolygon() function
124 SubdividePolygon (f, front[0]); in SubdividePolygon()
125 SubdividePolygon (b, back[0]); in SubdividePolygon()
194 SubdividePolygon (numverts, verts[0]); in R_SubdivideSurface()
/dports/games/uhexen2/hexen2source-1.5.9/engine/h2shared/
H A Dgl_warp.c56 static void SubdividePolygon (int numverts, float *verts) in SubdividePolygon() function
120 SubdividePolygon (f, front[0]); in SubdividePolygon()
121 SubdividePolygon (b, back[0]); in SubdividePolygon()
174 SubdividePolygon (numverts, verts[0]); in GL_SubdivideSurface()
/dports/games/nehquake/NehQuake-bjp-bin-src.linux/src/
H A Dgl_warp.c55 static void SubdividePolygon (int numverts, float *verts) in SubdividePolygon() function
127 SubdividePolygon (f, front[0]); in SubdividePolygon()
128 SubdividePolygon (b, back[0]); in SubdividePolygon()
190 SubdividePolygon (numverts, verts[0]); in GL_SubdivideSurface()
/dports/games/quake2max/Quake2maX_0.45-src_unix/ref_gl/
H A Dgl_warp.c56 void SubdividePolygon (int numverts, float *verts) in SubdividePolygon() function
122 SubdividePolygon (f, front[0]); in SubdividePolygon()
123 SubdividePolygon (b, back[0]); in SubdividePolygon()
192 SubdividePolygon (numverts, verts[0]); in GL_SubdivideSurface()
/dports/games/tenebrae/tenebrae_0/
H A Dgl_warp.c62 void SubdividePolygon (int numverts, float *verts) in SubdividePolygon() function
127 SubdividePolygon (f, front[0]); in SubdividePolygon()
128 SubdividePolygon (b, back[0]); in SubdividePolygon()
182 SubdividePolygon (numverts, verts[0]); in GL_SubdivideSurface()
/dports/games/nexuiz/Nexuiz/sources/darkplaces/
H A Dmodel_brush.c2082 static void SubdividePolygon(int numverts, float *verts)
2133 SubdividePolygon(f, front[0]);
2134 SubdividePolygon(b, back[0]);
2168SubdividePolygon(surface->num_vertices, (surface->mesh->data_vertex3f + 3 * surface->num_firstvert…
/dports/games/xonotic/Xonotic/source/darkplaces/
H A Dmodel_brush.c2391 static void SubdividePolygon(int numverts, float *verts)
2442 SubdividePolygon(f, front[0]);
2443 SubdividePolygon(b, back[0]);
2477SubdividePolygon(surface->num_vertices, (surface->mesh->data_vertex3f + 3 * surface->num_firstvert…
/dports/games/darkplaces/darkplaces/
H A Dmodel_brush.c2447 static void SubdividePolygon(int numverts, float *verts)
2498 SubdividePolygon(f, front[0]);
2499 SubdividePolygon(b, back[0]);
2533SubdividePolygon(surface->num_vertices, (surface->mesh->data_vertex3f + 3 * surface->num_firstvert…