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Searched refs:SupportZBuffering (Results 1 – 12 of 12) sorted by relevance

/dports/games/avp/avp-20170505/src/include/
H A Dprototyp.h1131 #if SupportZBuffering
1239 #if SupportZBuffering
1339 #if SupportZBuffering
1386 #if SupportZBuffering
1415 #if SupportZBuffering
1447 #if SupportZBuffering
1500 #if SupportZBuffering
1537 #if SupportZBuffering
1681 #if SupportZBuffering
1728 #if SupportZBuffering
[all …]
/dports/games/avp/avp-20170505/src/win95/
H A Dd3_func.cpp277 #if SupportZBuffering in InitialiseDirect3DImmediateMode()
530 #if SupportZBuffering in RenderD3DScene()
561 #if SupportZBuffering in RenderD3DScene()
573 #if SupportZBuffering in RenderD3DScene()
628 #if SupportZBuffering in RenderD3DScene()
755 #if SupportZBuffering in RenderD3DScene()
763 #if SupportZBuffering in RenderD3DScene()
H A Dplatform.h623 #if SupportZBuffering
H A Dtexio.c474 #if SupportZBuffering
H A Dchnkload.cpp3370 #if SupportZBuffering
3667 #if SupportZBuffering
/dports/games/avp/avp-20170505/src/avp/win95/
H A Dsystem.h138 #define SupportZBuffering Yes macro
H A Dpcmenus.cpp689 #if SupportZBuffering in SetGameVideoMode()
715 #if 0 && SupportZBuffering in SetGameVideoMode()
H A Dkzsort.c950 #if SupportZBuffering
961 #if SupportZBuffering
H A Dddplat.cpp540 #if SupportZBuffering in PlatformSpecificEnteringHUD()
H A Dprojload.cpp2953 #if SupportZBuffering in post_process_shape()
H A Dd3d_render.cpp146 #if SupportZBuffering
262 #if SupportZBuffering in SetExecuteBufferDefaults()
/dports/games/avp/avp-20170505/src/avp/
H A Davpview.c728 #if SupportZBuffering in AvpShowViews()