Searched refs:SurfDSkyProgram (Results 1 – 3 of 3) sorted by relevance
508 SurfDSkyProgram = CreateProgram(VertexShader, FragmentShader); in InitResolution()509 SurfDSkyTextureLoc = p_glGetUniformLocationARB(SurfDSkyProgram, "Texture"); in InitResolution()510 SurfDSkyTexture2Loc = p_glGetUniformLocationARB(SurfDSkyProgram, "Texture2"); in InitResolution()511 SurfDSkyBrightnessLoc = p_glGetUniformLocationARB(SurfDSkyProgram, "Brightness"); in InitResolution()512 SurfDSkyTexCoordLoc = p_glGetAttribLocationARB(SurfDSkyProgram, "TexCoord"); in InitResolution()513 SurfDSkyTexCoord2Loc = p_glGetAttribLocationARB(SurfDSkyProgram, "TexCoord2"); in InitResolution()
520 GLhandleARB SurfDSkyProgram; variable
949 p_glUseProgramObjectARB(SurfDSkyProgram); in DrawSkyPolygon()