Searched refs:SurfLightmapFogEnabledLoc (Results 1 – 3 of 3) sorted by relevance
450 p_glUniform1iARB(SurfLightmapFogEnabledLoc, GL_TRUE); in WorldDrawingShaders()461 p_glUniform1iARB(SurfLightmapFogEnabledLoc, GL_FALSE); in WorldDrawingShaders()
508 GLint SurfLightmapFogEnabledLoc; variable
492 SurfLightmapFogEnabledLoc = p_glGetUniformLocationARB(SurfLightmapProgram, "FogEnabled"); in InitResolution()