Searched refs:SwapObjs (Results 1 – 12 of 12) sorted by relevance
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/externalized/ |
H A D | Soldier.cc | 260 SwapObjs( &(mSoldier->inv[firstSlot]), &(mSoldier->inv[secondSlot]) ); in swapInventorySlots() 353 SwapObjs(optimalEyeGear, currentEyeGear); in switchHeadGear() 371 SwapObjs(currentEyeGear, &mSoldier->inv[freeSlot]); in switchHeadGear()
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/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/TacticalAI/ |
H A D | Medical.cc | 404 SwapObjs( &(pSoldier->inv[HANDPOS]), &(pSoldier->inv[bSlot]) ); in DecideAutoBandage() 427 SwapObjs( &(pSoldier->inv[HANDPOS]), &(pSoldier->inv[bSlot]) ); in DecideAutoBandage()
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H A D | AIUtils.cc | 2006 SwapObjs( &(pSoldier->inv[bPocket1]), &(pSoldier->inv[bPocket2]) ); in RearrangePocket()
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/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/ |
H A D | Items.h | 36 extern void SwapObjs( OBJECTTYPE * pObj1, OBJECTTYPE * pObj2 );
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H A D | Items.cc | 920 void SwapObjs( OBJECTTYPE * pObj1, OBJECTTYPE * pObj2 ) in SwapObjs() function 1981 SwapObjs( pObj, &(pSoldier->inv[SECONDHANDPOS])); in PlaceObject() 2019 SwapObjs( pObj, pInSlot ); in PlaceObject() 2081 SwapObjs( pObj, pInSlot ); in PlaceObject() 2087 SwapObjs( pObj, pInSlot ); in PlaceObject() 3350 SwapObjs( &(pSoldier->inv[HANDPOS]), &(pSoldier->inv[SECONDHANDPOS]) ); in SwapHandItems() 3365 SwapObjs( &(pSoldier->inv[HANDPOS]), &(pSoldier->inv[SECONDHANDPOS]) ); in SwapHandItems()
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H A D | Auto_Bandage.cc | 342 SwapObjs(&s->inv[HANDPOS], &s->inv[s->bSlotItemTakenFrom]); in AutoBandage()
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H A D | Rotting_Corpses.cc | 1336 SwapObjs( &(pSoldier->inv[ bObjSlot ] ), &Object ); in GetBloodFromCorpse()
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H A D | Soldier_Profile.cc | 727 SwapObjs( &(pNewSoldier->inv[ bSlot ]), &(pNewSoldier->inv[ HANDPOS ]) ); in RecruitRPC()
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H A D | Interface_Dialogue.cc | 2043 SwapObjs( &(pSoldier->inv[HANDPOS]), &(pSoldier->inv[bItemIn]) ); in HandleNPCDoAction() 2912 SwapObjs( &(pSoldier->inv[ bEmptySlot ] ), &(pSoldier->inv[ bMoneySlot ] ) ); in HandleNPCDoAction()
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H A D | Overhead.cc | 3903 SwapObjs(&in_hand, &s.inv[slot]); in HandlePlayerServices()
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/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Strategic/ |
H A D | Map_Screen_Interface_Map_Inventory.cc | 893 SwapObjs( pItemPtr, pInventorySlot ); in PlaceObjectInInventoryStash() 909 SwapObjs( pItemPtr, pInventorySlot ); in PlaceObjectInInventoryStash()
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H A D | Assignments.cc | 3376 SwapObjs( &pSoldier -> inv[ HANDPOS ], &pSoldier -> inv[ bPocket ] ); in MakeSureToolKitIsInHand() 3402 SwapObjs( &pSoldier -> inv[ HANDPOS ], &pSoldier -> inv[ bPocket ] ); in MakeSureMedKitIsInHand()
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