Searched refs:SwapToWeaponSlot (Results 1 – 4 of 4) sorted by relevance
1068 playerStatusPtr->SwapToWeaponSlot = oldSlot; in UpdateWeaponStateMachine()1116 playerStatusPtr->SwapToWeaponSlot = oldSlot; in UpdateWeaponStateMachine()1441 playerStatusPtr->SwapToWeaponSlot = slot; in WeaponStateIdle()1458 playerStatusPtr->SwapToWeaponSlot = slot; in WeaponStateIdle()1511 playerStatusPtr->SwapToWeaponSlot = slot; in WeaponStateIdle()1650 playerStatusPtr->SwapToWeaponSlot = newSlot; in RequestChangeOfWeapon()1889 playerStatusPtr->SwapToWeaponSlot = newSlot; in RequestChangeOfWeaponWhilstSwapping()1959 playerStatusPtr->SwapToWeaponSlot = newSlot; in RequestChangeOfWeaponWhilstSwapping()9663 playerStatusPtr->SwapToWeaponSlot = slot;11971 playerStatusPtr->SwapToWeaponSlot = slot;[all …]
198 enum WEAPON_SLOT SwapToWeaponSlot; member
1879 enum WEAPON_SLOT SwapToWeaponSlot; member1960 COPYELEMENT_SAVE(SwapToWeaponSlot) in SaveStrategy_Player()2061 COPYELEMENT_LOAD(SwapToWeaponSlot) in LoadStrategy_Player()
285 playerStatusPtr->SwapToWeaponSlot = WEAPON_SLOT_1; in InitialisePlayersInventory()513 playerStatusPtr->SwapToWeaponSlot = a; in InitialisePlayersInventory()