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Searched refs:SwimmingState (Results 1 – 6 of 6) sorted by relevance

/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/src/hero/
H A DSwimmingState.cpp31 Hero::SwimmingState::SwimmingState(Hero& hero): in SwimmingState() function in Solarus::Hero::SwimmingState
42 void Hero::SwimmingState::start(const State* previous_state) { in start()
55 void Hero::SwimmingState::stop(const State* next_state) { in stop()
65 void Hero::SwimmingState::update() { in update()
94 void Hero::SwimmingState::set_suspended(bool suspended) { in set_suspended()
106 void Hero::SwimmingState::set_animation_stopped() { in set_animation_stopped()
116 void Hero::SwimmingState::set_animation_walking() { in set_animation_walking()
126 void Hero::SwimmingState::notify_action_command_pressed() { in notify_action_command_pressed()
155 void Hero::SwimmingState::try_swim_faster() { in try_swim_faster()
170 int Hero::SwimmingState::get_slow_swimming_speed() const { in get_slow_swimming_speed()
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H A DPlungingState.cpp68 hero.set_state(std::make_shared<SwimmingState>(hero)); in update()
/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/include/solarus/hero/
H A DSwimmingState.h29 class Hero::SwimmingState: public Hero::PlayerMovementState {
33 explicit SwimmingState(Hero& hero);
/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/include/solarus/entities/
H A DHero.h320 class SwimmingState; /**< the hero is swimming in deep water */ variable
/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/cmake/
H A DSolarusLibrarySources.cmake187 "${CMAKE_CURRENT_SOURCE_DIR}/include/solarus/hero/SwimmingState.h"
381 "${CMAKE_CURRENT_SOURCE_DIR}/src/hero/SwimmingState.cpp"
/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/src/entities/
H A DHero.cpp2335 set_state(std::make_shared<SwimmingState>(*this)); in start_deep_water()
2887 set_state(std::make_shared<SwimmingState>(*this)); in start_state_from_ground()