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Searched refs:SwitchAnimation (Results 1 – 4 of 4) sorted by relevance

/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/battle/
H A Dbattle_troop.h161 bool SwitchAnimation( int rule, bool reverse = false );
162 bool SwitchAnimation( const std::vector<int> & animationList, bool reverse = false );
H A Dbattle_interface.cpp2912 if ( attacker.SwitchAnimation( attackAnim ) ) { in RedrawActionAttackPart1()
2929 attacker.SwitchAnimation( attackStart ); in RedrawActionAttackPart2()
2936 attacker.SwitchAnimation( Monster_Info::STATIC ); in RedrawActionAttackPart2()
3144 unit.SwitchAnimation( Monster_Info::STATIC ); in RedrawActionMove()
3182 unit.SwitchAnimation( Monster_Info::STATIC ); in RedrawActionMove()
3250 unit.SwitchAnimation( Monster_Info::FLY_UP ); in RedrawActionFly()
3261 unit.SwitchAnimation( Monster_Info::MOVING ); in RedrawActionFly()
3283 unit.SwitchAnimation( landAnim ); in RedrawActionFly()
4796 b.SwitchAnimation( Monster_Info::WNCE ); in RedrawTroopWithFrameAnimation()
4800 b.SwitchAnimation( Monster_Info::KILL, true ); in RedrawTroopWithFrameAnimation()
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H A Dbattle_army.cpp336 redrawNeeded = unit.SwitchAnimation( Monster_Info::STATIC ) || redrawNeeded; in animateIdleUnits()
345 redrawNeeded = unit.SwitchAnimation( Monster_Info::IDLE ) || redrawNeeded; in animateIdleUnits()
H A Dbattle_troop.cpp1623 bool Battle::Unit::SwitchAnimation( int rule, bool reverse ) in SwitchAnimation() function in Battle::Unit
1629 bool Battle::Unit::SwitchAnimation( const std::vector<int> & animationList, bool reverse ) in SwitchAnimation() function in Battle::Unit