Searched refs:SwitchAnimation (Results 1 – 4 of 4) sorted by relevance
161 bool SwitchAnimation( int rule, bool reverse = false );162 bool SwitchAnimation( const std::vector<int> & animationList, bool reverse = false );
2912 if ( attacker.SwitchAnimation( attackAnim ) ) { in RedrawActionAttackPart1()2929 attacker.SwitchAnimation( attackStart ); in RedrawActionAttackPart2()2936 attacker.SwitchAnimation( Monster_Info::STATIC ); in RedrawActionAttackPart2()3144 unit.SwitchAnimation( Monster_Info::STATIC ); in RedrawActionMove()3182 unit.SwitchAnimation( Monster_Info::STATIC ); in RedrawActionMove()3250 unit.SwitchAnimation( Monster_Info::FLY_UP ); in RedrawActionFly()3261 unit.SwitchAnimation( Monster_Info::MOVING ); in RedrawActionFly()3283 unit.SwitchAnimation( landAnim ); in RedrawActionFly()4796 b.SwitchAnimation( Monster_Info::WNCE ); in RedrawTroopWithFrameAnimation()4800 b.SwitchAnimation( Monster_Info::KILL, true ); in RedrawTroopWithFrameAnimation()[all …]
336 redrawNeeded = unit.SwitchAnimation( Monster_Info::STATIC ) || redrawNeeded; in animateIdleUnits()345 redrawNeeded = unit.SwitchAnimation( Monster_Info::IDLE ) || redrawNeeded; in animateIdleUnits()
1623 bool Battle::Unit::SwitchAnimation( int rule, bool reverse ) in SwitchAnimation() function in Battle::Unit1629 bool Battle::Unit::SwitchAnimation( const std::vector<int> & animationList, bool reverse ) in SwitchAnimation() function in Battle::Unit