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Searched refs:SwordSwingingState (Results 1 – 5 of 5) sorted by relevance

/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/src/hero/
H A DSwordSwingingState.cpp34 Hero::SwordSwingingState::SwordSwingingState(Hero& hero): in SwordSwingingState() function in Solarus::Hero::SwordSwingingState
45 void Hero::SwordSwingingState::start(const State* previous_state) { in start()
58 void Hero::SwordSwingingState::stop(const State* next_state) { in stop()
72 void Hero::SwordSwingingState::update() { in update()
111 bool Hero::SwordSwingingState::get_can_start_sword() const { in get_can_start_sword()
137 bool Hero::SwordSwingingState::get_can_use_shield() const { in get_can_use_shield()
145 bool Hero::SwordSwingingState::can_sword_hit_crystal() const { in can_sword_hit_crystal()
152 bool Hero::SwordSwingingState::is_cutting_with_sword( in is_cutting_with_sword()
191 bool Hero::SwordSwingingState::is_teletransporter_obstacle( in is_teletransporter_obstacle()
202 void Hero::SwordSwingingState::notify_obstacle_reached() { in notify_obstacle_reached()
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/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/include/solarus/hero/
H A DSwordSwingingState.h27 class Hero::SwordSwingingState: public HeroState {
31 explicit SwordSwingingState(Hero& hero);
/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/include/solarus/entities/
H A DHero.h325 class SwordSwingingState; /**< the hero is swinging his sword */ variable
/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/cmake/
H A DSolarusLibrarySources.cmake189 "${CMAKE_CURRENT_SOURCE_DIR}/include/solarus/hero/SwordSwingingState.h"
383 "${CMAKE_CURRENT_SOURCE_DIR}/src/hero/SwordSwingingState.cpp"
/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/src/entities/
H A DHero.cpp2767 set_state(std::make_shared<SwordSwingingState>(*this)); in start_sword()