Searched refs:SwordSwingingState (Results 1 – 5 of 5) sorted by relevance
34 Hero::SwordSwingingState::SwordSwingingState(Hero& hero): in SwordSwingingState() function in Solarus::Hero::SwordSwingingState45 void Hero::SwordSwingingState::start(const State* previous_state) { in start()58 void Hero::SwordSwingingState::stop(const State* next_state) { in stop()72 void Hero::SwordSwingingState::update() { in update()111 bool Hero::SwordSwingingState::get_can_start_sword() const { in get_can_start_sword()137 bool Hero::SwordSwingingState::get_can_use_shield() const { in get_can_use_shield()145 bool Hero::SwordSwingingState::can_sword_hit_crystal() const { in can_sword_hit_crystal()152 bool Hero::SwordSwingingState::is_cutting_with_sword( in is_cutting_with_sword()191 bool Hero::SwordSwingingState::is_teletransporter_obstacle( in is_teletransporter_obstacle()202 void Hero::SwordSwingingState::notify_obstacle_reached() { in notify_obstacle_reached()[all …]
27 class Hero::SwordSwingingState: public HeroState {31 explicit SwordSwingingState(Hero& hero);
325 class SwordSwingingState; /**< the hero is swinging his sword */ variable
189 "${CMAKE_CURRENT_SOURCE_DIR}/include/solarus/hero/SwordSwingingState.h"383 "${CMAKE_CURRENT_SOURCE_DIR}/src/hero/SwordSwingingState.cpp"
2767 set_state(std::make_shared<SwordSwingingState>(*this)); in start_sword()