Searched refs:TAB_Objects (Results 1 – 4 of 4) sorted by relevance
23 … TAB_Terrain, TAB_Layers, TAB_Grass, TAB_Veget, TAB_Surface, TAB_Road, TAB_Objects, TabsEdit_ALL … enumerator
346 …bool vis = mWndEdit && mWndEdit->getVisible() && (tab == TAB_Objects || tab == TAB_Veget && st5 ==… in frameStarted()
606 case key(X): gui->GuiShortcut(WND_Edit, TAB_Objects); return true; // X Objects in keyPressed()
229 if (pSet->inMenu == WND_Edit && app->mWndTabsEdit->getIndexSelected() == TAB_Objects) in trkListNext()