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Searched refs:TADS2 (Results 1 – 25 of 150) sorted by relevance

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/dports/games/scummvm/scummvm-2.5.1/engines/glk/tads/tads2/
H A Dtads2.cpp30 namespace TADS2 { namespace
32 TADS2::TADS2(OSystem *syst, const GlkGameDescription &gameDesc) : TADS(syst, gameDesc) { in TADS2() function in Glk::TADS::TADS2::TADS2
35 void TADS2::runGame() { in runGame()
H A Dtads2.h30 namespace TADS2 {
35 class TADS2 : public TADS {
40 TADS2(OSystem *syst, const GlkGameDescription &gameDesc);
H A Druntime_app.cpp25 namespace TADS2 { namespace
H A Dlist.h38 namespace TADS2 {
H A Dmemory_cache_loader.h39 namespace TADS2 {
H A Dstring_resources.h28 namespace TADS2 {
H A Dplay.h37 namespace TADS2 {
H A Dos.cpp28 namespace TADS2 { namespace
H A Dlist.cpp28 namespace TADS2 { namespace
H A Dcommand_line.h34 namespace TADS2 {
H A Dmemory_cache_heap.h39 namespace TADS2 {
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/glk/tads/tads2/
H A Dtads2.cpp30 namespace TADS2 { namespace
32 TADS2::TADS2(OSystem *syst, const GlkGameDescription &gameDesc) : TADS(syst, gameDesc) { in TADS2() function in Glk::TADS::TADS2::TADS2
35 void TADS2::runGame() { in runGame()
H A Dtads2.h30 namespace TADS2 {
35 class TADS2 : public TADS {
40 TADS2(OSystem *syst, const GlkGameDescription &gameDesc);
H A Druntime_app.cpp25 namespace TADS2 { namespace
H A Dlist.h38 namespace TADS2 {
H A Dmemory_cache_loader.h39 namespace TADS2 {
H A Dstring_resources.h28 namespace TADS2 {
H A Dos.cpp28 namespace TADS2 { namespace
H A Dplay.h37 namespace TADS2 {
H A Dlist.cpp28 namespace TADS2 { namespace
H A Dcommand_line.h34 namespace TADS2 {
H A Dmemory_cache_heap.h39 namespace TADS2 {
/dports/sysutils/sleuthkit/sleuthkit-4.7.0/framework/modules/c_FileTypeSigModule/file-5.08/magic/Magdir/
H A Dadventure60 # Game files start with "TADS2 bin\n\r\032\0" then the compiler version.
61 0 string TADS2\ bin TADS
65 # Resource files start with "TADS2 rsc\n\r\032\0" then the compiler version.
66 0 string TADS2\ rsc TADS
70 # Some saved game files start with "TADS2 save/g\n\r\032\0", a little-endian
72 # "TADS2 save\n\r\032\0" and the interpreter version.
73 0 string TADS2\ save/g TADS
77 # Other saved game files start with "TADS2 save\n\r\032\0" and the interpreter
79 0 string TADS2\ save TADS
/dports/sysutils/file/file-5.39/magic/Magdir/
H A Dadventure68 # Game files start with "TADS2 bin\n\r\032\0" then the compiler version.
69 0 string TADS2\ bin TADS
74 # Resource files start with "TADS2 rsc\n\r\032\0" then the compiler version.
75 0 string TADS2\ rsc TADS
80 # Some saved game files start with "TADS2 save/g\n\r\032\0", a little-endian
82 # "TADS2 save\n\r\032\0" and the interpreter version.
83 0 string TADS2\ save/g TADS
88 # Other saved game files start with "TADS2 save\n\r\032\0" and the interpreter
90 0 string TADS2\ save TADS
/dports/devel/py-magic/file-5.40/magic/Magdir/
H A Dadventure68 # Game files start with "TADS2 bin\n\r\032\0" then the compiler version.
69 0 string TADS2\ bin TADS
74 # Resource files start with "TADS2 rsc\n\r\032\0" then the compiler version.
75 0 string TADS2\ rsc TADS
80 # Some saved game files start with "TADS2 save/g\n\r\032\0", a little-endian
82 # "TADS2 save\n\r\032\0" and the interpreter version.
83 0 string TADS2\ save/g TADS
88 # Other saved game files start with "TADS2 save\n\r\032\0" and the interpreter
90 0 string TADS2\ save TADS

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