Searched refs:TADS2 (Results 1 – 25 of 150) sorted by relevance
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30 namespace TADS2 { namespace32 TADS2::TADS2(OSystem *syst, const GlkGameDescription &gameDesc) : TADS(syst, gameDesc) { in TADS2() function in Glk::TADS::TADS2::TADS235 void TADS2::runGame() { in runGame()
30 namespace TADS2 {35 class TADS2 : public TADS {40 TADS2(OSystem *syst, const GlkGameDescription &gameDesc);
25 namespace TADS2 { namespace
38 namespace TADS2 {
39 namespace TADS2 {
28 namespace TADS2 {
37 namespace TADS2 {
28 namespace TADS2 { namespace
34 namespace TADS2 {
60 # Game files start with "TADS2 bin\n\r\032\0" then the compiler version.61 0 string TADS2\ bin TADS65 # Resource files start with "TADS2 rsc\n\r\032\0" then the compiler version.66 0 string TADS2\ rsc TADS70 # Some saved game files start with "TADS2 save/g\n\r\032\0", a little-endian72 # "TADS2 save\n\r\032\0" and the interpreter version. 73 0 string TADS2\ save/g TADS77 # Other saved game files start with "TADS2 save\n\r\032\0" and the interpreter79 0 string TADS2\ save TADS
68 # Game files start with "TADS2 bin\n\r\032\0" then the compiler version.69 0 string TADS2\ bin TADS74 # Resource files start with "TADS2 rsc\n\r\032\0" then the compiler version.75 0 string TADS2\ rsc TADS80 # Some saved game files start with "TADS2 save/g\n\r\032\0", a little-endian82 # "TADS2 save\n\r\032\0" and the interpreter version.83 0 string TADS2\ save/g TADS88 # Other saved game files start with "TADS2 save\n\r\032\0" and the interpreter90 0 string TADS2\ save TADS