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Searched refs:TAKE_DAMAGE_GAS (Results 1 – 4 of 4) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/
H A DVehicles.cc634 if ( ubReason != TAKE_DAMAGE_GAS ) in VehicleTakeDamage()
640 if( ( ubReason == TAKE_DAMAGE_HANDTOHAND ) || ( ubReason == TAKE_DAMAGE_GAS ) ) in VehicleTakeDamage()
H A DSoldier_Control.h36 #define TAKE_DAMAGE_GAS 8 macro
H A DSoldier_Control.cc5390 case TAKE_DAMAGE_GAS: in HandleTakeDamageDeath()
5680 if ( ubReason != TAKE_DAMAGE_GAS && !AM_A_ROBOT( pSoldier ) ) in SoldierTakeDamage()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/TileEngine/
H A DExplosion_Control.cc917 SoldierTakeDamage(pSoldier, sWoundAmt, sBreathAmt, TAKE_DAMAGE_GAS, NULL); in DishOutGasDamage()