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Searched refs:TARGET_ACQUIRE (Results 1 – 3 of 3) sorted by relevance

/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/gamesnd/
H A Dgamesnd.h39 TARGET_ACQUIRE = 8, //!< target acquried enumerator
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/hud/
H A Dhudtarget.cpp4404 snd_play( gamesnd_get_game_sound(ship_get_sound(Player_obj, GameSounds::TARGET_ACQUIRE)), 0.0f ); in hud_target_change_check()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/ship/
H A Dship.cpp2247 parse_ship_sound("$TargetAcquiredSnd:", GameSounds::TARGET_ACQUIRE, sip); in parse_ship_sounds()