Searched refs:TARGET_ACQUIRE (Results 1 – 3 of 3) sorted by relevance
39 TARGET_ACQUIRE = 8, //!< target acquried enumerator
4404 snd_play( gamesnd_get_game_sound(ship_get_sound(Player_obj, GameSounds::TARGET_ACQUIRE)), 0.0f ); in hud_target_change_check()
2247 parse_ship_sound("$TargetAcquiredSnd:", GameSounds::TARGET_ACQUIRE, sip); in parse_ship_sounds()