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Searched refs:TB_LINE_AT_ONCE (Results 1 – 8 of 8) sorted by relevance

/dports/games/libretro-nxengine/nxengine-libretro-10c4381/nxengine/TextBox/
H A DTextBox.h26 TB_LINE_AT_ONCE = 0x04, enumerator
H A DStageSelect.cpp41 textbox.SetFlags(TB_LINE_AT_ONCE, enable); in SetVisible()
H A DTextBox.cpp301 bool line_at_once = (fFlags & TB_LINE_AT_ONCE); in AddNextChar()
/dports/games/nxengine/nxengine-evo-2.6.5-1/src/TextBox/
H A DTextBox.h27 TB_LINE_AT_ONCE = 0x04, enumerator
H A DStageSelect.cpp49 textbox.SetFlags(TB_LINE_AT_ONCE, enable); in SetVisible()
H A DTextBox.cpp415 bool line_at_once = (fFlags & TB_LINE_AT_ONCE); in AddNextChar()
/dports/games/libretro-nxengine/nxengine-libretro-10c4381/nxengine/
H A Dtsc.cpp19 #define TUR_PARAMS (TB_LINE_AT_ONCE | TB_VARIABLE_WIDTH_CHARS | TB_CURSOR_NEVER_SHOWN)
511 textbox.SetFlags(TB_LINE_AT_ONCE, false); in JumpScript()
1051 textbox.SetFlags(TB_LINE_AT_ONCE | TB_CURSOR_NEVER_SHOWN, true); in ExecScript()
/dports/games/nxengine/nxengine-evo-2.6.5-1/src/
H A Dtsc.cpp31 #define TUR_PARAMS (TB_LINE_AT_ONCE | TB_VARIABLE_WIDTH_CHARS | TB_CURSOR_NEVER_SHOWN)