Searched refs:TDFSB_ANIM_STATE (Results 1 – 1 of 1) sorted by relevance
1640 TDFSB_ANIM_COUNT=0; TDFSB_ANIM_STATE=0; in leodir()1718 switch (TDFSB_ANIM_STATE) in approach()1725 { TDFSB_ANIM_COUNT=50; TDFSB_ANIM_STATE=2; in approach()2308 if (!TDFSB_ANIM_STATE) in MouseMove()2321 if (!TDFSB_ANIM_STATE) in MouseLift()2336 if (!TDFSB_ANIM_STATE) in mouse()2417 if (!TDFSB_ANIM_STATE) in speckey()2522 TDFSB_ANIM_STATE=1; in speckey()2672 if (!TDFSB_ANIM_STATE) in specupkey()2701 if (!TDFSB_ANIM_STATE) in keyboardup()[all …]