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Searched refs:TESS_MAX_INDICES (Results 1 – 3 of 3) sorted by relevance

/dports/games/q2pro/q2pro/ref_newgl/
H A Dgl_local.h335 #define TESS_MAX_INDICES ( 3 * TESS_MAX_VERTICES ) macro
346 int indices[TESS_MAX_INDICES];
H A Dgl_tess.c186 if( numIndices > TESS_MAX_INDICES ) { in WouldOverflow()
392 int idxArray[TESS_MAX_INDICES]; in ProjectDlightTexture()
704 tess.numIndices + 6 > TESS_MAX_INDICES || in GL_StretchPic()
796 currentVert + 3 > TESS_MAX_INDICES ) in GL_DrawParticles()
883 currentIdx + 6 > TESS_MAX_INDICES ) in GL_DrawBeams()
H A Dgl_models.c499 if( numTris < 1 || numTris > TESS_MAX_INDICES / 3 ) { in Model_LoadMd3()