Searched refs:TESS_MAX_INDICES (Results 1 – 3 of 3) sorted by relevance
335 #define TESS_MAX_INDICES ( 3 * TESS_MAX_VERTICES ) macro346 int indices[TESS_MAX_INDICES];
186 if( numIndices > TESS_MAX_INDICES ) { in WouldOverflow()392 int idxArray[TESS_MAX_INDICES]; in ProjectDlightTexture()704 tess.numIndices + 6 > TESS_MAX_INDICES || in GL_StretchPic()796 currentVert + 3 > TESS_MAX_INDICES ) in GL_DrawParticles()883 currentIdx + 6 > TESS_MAX_INDICES ) in GL_DrawBeams()
499 if( numTris < 1 || numTris > TESS_MAX_INDICES / 3 ) { in Model_LoadMd3()