Searched refs:TETRAD_KILLS_BALL (Results 1 – 5 of 5) sorted by relevance
286 AllowRule(TETRAD_KILLS_BALL|RULETYPE_TETRADBALL); in DefaultRules()452 case TETRAD_KILLS_BALL: in AllowRule()540 case TETRAD_KILLS_BALL: in DenyRule()728 AllowRule(TETRAD_KILLS_BALL|RULETYPE_TETRADBALL); in ReadConfig()730 DenyRule(TETRAD_KILLS_BALL|RULETYPE_TETRADBALL); in ReadConfig()840 allowtetradball[TETRAD_KILLS_BALL]); in WriteConfig()1092 case TETRAD_KILLS_BALL: in NewRule()1384 AllowRule(TETRAD_KILLS_BALL|RULETYPE_TETRADBALL); in SetLevel()1413 AllowRule(TETRAD_KILLS_BALL|RULETYPE_TETRADBALL); in SetLevel()1442 AllowRule(TETRAD_KILLS_BALL|RULETYPE_TETRADBALL); in SetLevel()[all …]
80 #define TETRAD_KILLS_BALL 0x00000002 macro
177 case TETRAD_KILLS_BALL: in ReactWithTetrad()
1037 if(options->IsAllowed(TETRAD_KILLS_BALL in SDL_main()1039 options->DenyRule(TETRAD_KILLS_BALL|RULETYPE_TETRADBALL); in SDL_main()1041 options->AllowRule(TETRAD_KILLS_BALL|RULETYPE_TETRADBALL); in SDL_main()
83 case TETRAD_KILLS_BALL: in draw_bg()