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Searched refs:TEXTURE_ENV_MODE (Results 1 – 24 of 24) sorted by relevance

/dports/graphics/opencollada/OpenCOLLADA-1.6.68/COLLADAStreamWriter/include/
H A DCOLLADASWRenderState.h84 TEXTURE_ENV_MODE, /**< { uint8 textureIndex = 0, char environmentMode[255] = "" } */ enumerator
H A DCOLLADASWRenderStateStatic.h294 RenderState::TEXTURE_ENV_MODE, //TextureEnvMode
/dports/graphics/opencollada/OpenCOLLADA-1.6.68/COLLADAFramework/include/
H A DCOLLADAFWRenderState.h84 TEXTURE_ENV_MODE, /**< { uint8 textureIndex = 0, char environmentMode[255] = "" } */ enumerator
H A DCOLLADAFWRenderStateStatic.h294 RenderState::TEXTURE_ENV_MODE, //TextureEnvMode
H A DCOLLADAFWTypes.h272 TEXTURE_ENV_MODE = 202, enumerator
/dports/games/spring/spring_98.0/rts/Lua/
H A DLuaConstGL.cpp118 PUSH_GL(TEXTURE_ENV_MODE); in PushEntries()
/dports/graphics/opencollada/OpenCOLLADA-1.6.68/COLLADAFramework/src/
H A DCOLLADAFWRenderState.cpp143 case TEXTURE_ENV_MODE: return Constants::FX_STATE_TEXTURE_ENV_MODE; in getColladaRenderStateName()
/dports/graphics/opencollada/OpenCOLLADA-1.6.68/COLLADAStreamWriter/src/
H A DCOLLADASWRenderState.cpp139 case TEXTURE_ENV_MODE: return CSWC::CSW_FX_STATE_TEXTURE_ENV_MODE; in getColladaRenderStateName()
/dports/games/0ad/0ad-0.0.23b-alpha/libraries/source/fcollada/src/FCollada/FCDocument/
H A DFCDEffectPassState.cpp235 case FUDaePassState::TEXTURE_ENV_MODE: in SetDefaultValue()
/dports/games/0ad/0ad-0.0.23b-alpha/libraries/source/fcollada/src/FCollada/FUtils/
H A DFUDaeEnum.cpp756 else if (IsEquivalent(value, DAE_FX_STATE_TEXTURE_ENV_MODE)) return TEXTURE_ENV_MODE; in FromString()
871 case TEXTURE_ENV_MODE: return DAE_FX_STATE_TEXTURE_ENV_MODE; in ToString()
H A DFUDaeEnum.h798 TEXTURE_ENV_MODE, /**< { uint8 textureIndex = 0, char environmentMode[255] = "" } */ enumerator
/dports/games/0ad/0ad-0.0.23b-alpha/libraries/source/fcollada/include/FUtils/
H A DFUDaeEnum.h798 TEXTURE_ENV_MODE, /**< { uint8 textureIndex = 0, char environmentMode[255] = "" } */ enumerator
/dports/devel/collada-dom/collada-dom-2.5.0/dom/include/1.5/dom/
H A DdomTypes.h1051 TEXTURE_ENV_MODE = 437, variable
H A DdomGl_pipeline_settings.h5664 virtual COLLADA_TYPE::TypeEnum getElementType() const { return COLLADA_TYPE::TEXTURE_ENV_MODE; } in getElementType()
/dports/devel/collada-dom/collada-dom-2.5.0/dom/include/1.4/dom/
H A DdomTypes.h924 TEXTURE_ENV_MODE = 202, variable
H A DdomGl_pipeline_settings.h5703 virtual COLLADA_TYPE::TypeEnum getElementType() const { return COLLADA_TYPE::TEXTURE_ENV_MODE; } in getElementType()
/dports/games/0ad/0ad-0.0.23b-alpha/libraries/source/fcollada/src/FColladaPlugins/FArchiveXML/
H A DFAXMaterialExport.cpp740 case FUDaePassState::TEXTURE_ENV_MODE: { in WriteEffectPassState()
H A DFAXMaterialImport.cpp1020 case FUDaePassState::TEXTURE_ENV_MODE: { in LoadEffectPassState()
/dports/graphics/glx-utils/demos-5435fc7fbd332e171da9a71e33a9b190e9462cf0/src/util/
H A Ddumpstate.c1206 EDEF(TEXTURE_ENV_MODE),
/dports/graphics/opencv/opencv-4.5.3/modules/core/src/
H A Dgl_core_3_1.hpp1062 TEXTURE_ENV_MODE = 0x2200, enumerator
H A Dopengl.cpp1438 gl::TexEnvi(gl::TEXTURE_ENV, gl::TEXTURE_ENV_MODE, gl::REPLACE); in render()
/dports/games/NBlood/NBlood-a1689a4/source/build/src/
H A Djwzgles.c454 SS(i)(TEXTURE_ENV_MODE) in mode_desc()
/dports/x11/xscreensaver/xscreensaver-5.44/jwxyz/
H A Djwzgles.c550 SS(TEXTURE_ENV_MODE) in mode_desc()
/dports/games/uhexen2/hexen2source-1.5.9/docs/
H A DCHANGES.old885 of 3. removed an unnecessary glTexEnvf call (setting TEXTURE_ENV_MODE