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Searched refs:TEXT_CHANGE_HAS_STATE_BOX (Results 1 – 6 of 6) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/zvision/text/
H A Dtext.h45 TEXT_CHANGE_HAS_STATE_BOX = 0x8 enumerator
H A Dtext.cpp223 retval |= TEXT_CHANGE_HAS_STATE_BOX; in parseStyle()
408 if (stateChanges & TEXT_CHANGE_HAS_STATE_BOX) { in drawTextWithWordWrapping()
/dports/games/scummvm/scummvm-2.5.1/engines/zvision/text/
H A Dtext.h45 TEXT_CHANGE_HAS_STATE_BOX = 0x8 enumerator
H A Dtext.cpp222 retval |= TEXT_CHANGE_HAS_STATE_BOX; in parseStyle()
407 if (stateChanges & TEXT_CHANGE_HAS_STATE_BOX) { in drawTextWithWordWrapping()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/zvision/scripting/effects/
H A Dttytext_effect.cpp95 if (ret & TEXT_CHANGE_HAS_STATE_BOX) { in process()
/dports/games/scummvm/scummvm-2.5.1/engines/zvision/scripting/effects/
H A Dttytext_effect.cpp95 if (ret & TEXT_CHANGE_HAS_STATE_BOX) { in process()