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Searched refs:TEX_BEVEL (Results 1 – 4 of 4) sorted by relevance

/dports/games/zhlt/zhlt-3.4/hlcsg/
H A Dcsg.h223 #define TEX_BEVEL 32768 macro
H A Dbrush.cpp317 if((g_texinfo[current_face->texinfo].flags & TEX_BEVEL)) in ExpandBrush()
347 if((g_texinfo[current_face->texinfo].flags & TEX_BEVEL)) in ExpandBrush()
H A Dqcsg.cpp267 if(g_texinfo[counter].flags & TEX_BEVEL) in FixBevelTextures()
268 { g_texinfo[counter].flags &= ~TEX_BEVEL; } in FixBevelTextures()
H A Dtextures.cpp656 tx.flags |= TEX_BEVEL; in TexinfoForBrushTexture()