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Searched refs:TEX_DEPTH (Results 1 – 20 of 20) sorted by relevance

/dports/graphics/cogl/cogl-1.22.8/tests/conform/
H A Dtest-texture-3d.c8 #define TEX_DEPTH 16 macro
24 uint8_t *data = g_malloc (TEX_IMAGE_STRIDE * TEX_DEPTH); in create_texture_3d()
29 for (z = 0; z < TEX_DEPTH; z++) in create_texture_3d()
53 TEX_WIDTH, TEX_HEIGHT, TEX_DEPTH, in create_texture_3d()
99 v = verts = g_new (Vert, 4 * TEX_DEPTH); in draw_frame()
100 for (i = 0; i < TEX_DEPTH; i++) in draw_frame()
102 float r = (i + 0.5f) / TEX_DEPTH; in draw_frame()
149 6 * TEX_DEPTH, in draw_frame()
155 TEX_DEPTH), in draw_frame()
156 6 * TEX_DEPTH); in draw_frame()
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/dports/x11-wm/muffin/muffin-4.8.0/cogl/tests/conform/
H A Dtest-texture-3d.c8 #define TEX_DEPTH 16 macro
24 uint8_t *data = malloc (TEX_IMAGE_STRIDE * TEX_DEPTH); in create_texture_3d()
29 for (z = 0; z < TEX_DEPTH; z++) in create_texture_3d()
53 TEX_WIDTH, TEX_HEIGHT, TEX_DEPTH, in create_texture_3d()
99 v = verts = g_new (Vert, 4 * TEX_DEPTH); in draw_frame()
100 for (i = 0; i < TEX_DEPTH; i++) in draw_frame()
102 float r = (i + 0.5f) / TEX_DEPTH; in draw_frame()
149 6 * TEX_DEPTH, in draw_frame()
155 TEX_DEPTH), in draw_frame()
156 6 * TEX_DEPTH); in draw_frame()
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/arb_clear_texture/
H A D3d.c35 #define TEX_DEPTH 4 macro
56 GLubyte tex_data[TEX_WIDTH * TEX_HEIGHT * TEX_DEPTH * 3]; in create_texture()
63 for (i = 0; i < TEX_WIDTH * TEX_HEIGHT * TEX_DEPTH; i++) in create_texture()
71 TEX_WIDTH, TEX_HEIGHT, TEX_DEPTH, in create_texture()
209 for (i = 0; i < TEX_DEPTH; i++) { in piglit_display()
212 i / (TEX_DEPTH - 1.0f)); in piglit_display()
/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/texturing/
H A Darray-depth-roundtrip.c52 #define TEX_DEPTH (NUM_TILES_ACROSS * NUM_TILES_DOWN) macro
116 GL_DEPTH_COMPONENT, TEX_WIDTH, TEX_HEIGHT, TEX_DEPTH, in piglit_init()
149 for (zoffset = 0; zoffset < TEX_DEPTH; ++zoffset) { in piglit_display()
154 depth_value = zoffset / (float) (TEX_DEPTH - 1); in piglit_display()
194 depth_value = zoffset / (float) (TEX_DEPTH - 1); in piglit_display()
/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/gl-3.2/layered-rendering/
H A Dclear-color-all-types.c67 #define TEX_DEPTH 4 macro
167 level_height(level), TEX_DEPTH, in init_texture()
288 num_layers = TEX_DEPTH; in piglit_init()
307 num_layers = 6 * TEX_DEPTH; in piglit_init()
/dports/games/bloodfrontier/bloodfrontier/src/engine/
H A Dtexture.h346 TEX_DEPTH, enumerator
H A Dtexture.cpp1058 {"z", TEX_DEPTH},
1321 int i = findtextype(s, t.type==TEX_DIFFUSE ? (1<<TEX_SPEC) : (1<<TEX_DEPTH)); in texcombine()
1369 case TEX_DEPTH: mergedepth(ts, as); break; in texcombine()
H A Dshader.cpp288 case TEX_DEPTH: if(t.combined<0) UNIFORMTEX("depthmap", tmu++); break; in allocenvparams()
/dports/games/tesseract-data/tesseract/src/engine/
H A Dtexture.cpp1901 {"z", TEX_DEPTH},
2126 case TEX_NORMAL: return TEX_DEPTH; in cancombine()
2136 …case TEX_NORMAL: return texmask&(1<<TEX_DEPTH) ? TEX_DEPTH : (texmask&(1<<TEX_GLOW) ? -1 : TEX_SPE… in cancombine()
2187 case TEX_DEPTH: mergedepth(ts, cs); break; in load()
H A Dtexture.h595 TEX_DEPTH, enumerator
/dports/games/tesseract/tesseract/src/engine/
H A Dtexture.cpp1901 {"z", TEX_DEPTH},
2126 case TEX_NORMAL: return TEX_DEPTH; in cancombine()
2136 …case TEX_NORMAL: return texmask&(1<<TEX_DEPTH) ? TEX_DEPTH : (texmask&(1<<TEX_GLOW) ? -1 : TEX_SPE… in cancombine()
2187 case TEX_DEPTH: mergedepth(ts, cs); break; in load()
H A Dtexture.h595 TEX_DEPTH, enumerator
/dports/games/sauerbraten/sauerbraten/src/engine/
H A Dtexture.h573 TEX_DEPTH, enumerator
H A Dtexture.cpp2082 {"z", TEX_DEPTH},
2290 …sk&(1<<TEX_SPEC) ? 1<<TEX_SPEC : 1<<TEX_ALPHA) : (s.texmask&(1<<TEX_DEPTH) ? 1<<TEX_DEPTH : 1<<TEX… in texcombine()
2319 case TEX_DEPTH: mergedepth(ts, as); break; in texcombine()
H A Dshader.cpp373 case TEX_DEPTH: if(t.combined<0) UNIFORMTEX("depthmap", tmu++); break; in allocparams()
/dports/games/redeclipse/base-2.0.0/src/engine/
H A Dtexture.cpp2379 {"z", TEX_DEPTH},
2660 case TEX_NORMAL: return TEX_DEPTH; in cancombine()
2670 …case TEX_NORMAL: return texmask&(1<<TEX_DEPTH) ? TEX_DEPTH : (texmask&(1<<TEX_GLOW) ? -1 : TEX_SPE… in cancombine()
2731 case TEX_DEPTH: mergedepth(ts, cs); break; in load()
H A Dtexture.h629 TEX_DEPTH, enumerator
/dports/games/redeclipse16/base-1.6.0/src/engine/
H A Dtexture.h629 TEX_DEPTH, enumerator
H A Dtexture.cpp2084 {"z", TEX_DEPTH},
2347 int i = findtextype(s, t.type==TEX_DIFFUSE ? (1<<TEX_SPEC) : (1<<TEX_DEPTH)); in texcombine()
2378 case TEX_DEPTH: mergedepth(ts, as); break; in texcombine()
H A Dshader.cpp372 case TEX_DEPTH: if(t.combined<0) UNIFORMTEX("depthmap", tmu++); break; in allocparams()