Searched refs:TE_GOODS (Results 1 – 5 of 5) sorted by relevance
/dports/games/openttd/openttd-12.1/src/script/api/ |
H A D | script_cargo.hpp | 48 TE_GOODS = ::TE_GOODS, ///< This cargo supplies goods to a town enumerator
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/dports/games/openttd/openttd-12.1/src/table/ |
H A D | cargo_const.h | 61 …MK( 5, 'GOOD', 194, 8, 0x200, 6144, 5, 28, true, TE_GOODS, GOODS, GOODS, … 83 …MK( 20, 'SWET', 194, 5, 0x200, 6144, 8, 40, true, TE_GOODS, SWEETS, SWEETS, …
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/dports/games/openttd/openttd-12.1/src/ |
H A D | cargotype.h | 31 TE_GOODS, ///< Cargo behaves goods/candy-like. enumerator
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H A D | newgrf.cpp | 3010 case 0x05: cs->town_effect = TE_GOODS; break; in CargoChangeInfo()
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/dports/games/openttd/openttd-12.1/src/saveload/ |
H A D | afterload.cpp | 2244 case TE_GOODS: in AfterLoadGame()
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