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Searched refs:TE_GOODS (Results 1 – 5 of 5) sorted by relevance

/dports/games/openttd/openttd-12.1/src/script/api/
H A Dscript_cargo.hpp48 TE_GOODS = ::TE_GOODS, ///< This cargo supplies goods to a town enumerator
/dports/games/openttd/openttd-12.1/src/table/
H A Dcargo_const.h61 …MK( 5, 'GOOD', 194, 8, 0x200, 6144, 5, 28, true, TE_GOODS, GOODS, GOODS, …
83 …MK( 20, 'SWET', 194, 5, 0x200, 6144, 8, 40, true, TE_GOODS, SWEETS, SWEETS, …
/dports/games/openttd/openttd-12.1/src/
H A Dcargotype.h31 TE_GOODS, ///< Cargo behaves goods/candy-like. enumerator
H A Dnewgrf.cpp3010 case 0x05: cs->town_effect = TE_GOODS; break; in CargoChangeInfo()
/dports/games/openttd/openttd-12.1/src/saveload/
H A Dafterload.cpp2244 case TE_GOODS: in AfterLoadGame()