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Searched refs:TE_KNIGHTSPIKE (Results 1 – 25 of 55) sorted by relevance

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/dports/games/quakeforge/quakeforge-0.7.2/ruamoko/game/
H A Dtempent.h12 #define TE_KNIGHTSPIKE 8 macro
/dports/games/nehquake/NehQuake-bjp-bin-src.linux/src/
H A Dprotocol.h155 #define TE_KNIGHTSPIKE 8 macro
H A Dcl_tent.c134 case TE_KNIGHTSPIKE: // spike hitting wall in CL_ParseTEnt()
/dports/games/tenebrae/tenebrae_0/
H A Dprotocol.h166 #define TE_KNIGHTSPIKE 8 macro
H A Dcl_tent.c140 case TE_KNIGHTSPIKE: // spike hitting wall in CL_ParseTEnt()
/dports/games/libretro-tyrquake/tyrquake-e76477d/QW/client/
H A Dprotocol.h234 #define TE_KNIGHTSPIKE 8 macro
H A Dcl_tent.c188 case TE_KNIGHTSPIKE: // spike hitting wall in CL_ParseTEnt()
/dports/games/quakeforge/quakeforge-0.7.2/nq/include/
H A Dprotocol.h213 #define TE_KNIGHTSPIKE 8 macro
/dports/games/libretro-tyrquake/tyrquake-e76477d/common/
H A Dprotocol.h269 #define TE_KNIGHTSPIKE 8 macro
H A Dcl_tent.c152 case TE_KNIGHTSPIKE: // spike hitting wall in CL_ParseTEnt()
/dports/games/quakeforge/quakeforge-0.7.2/include/qw/
H A Dprotocol.h284 #define TE_KNIGHTSPIKE 8 macro
/dports/games/uhexen2/hexen2source-1.5.9/engine/hexen2/
H A Dcl_tent.c44 #define TE_KNIGHTSPIKE 8 macro
167 case TE_KNIGHTSPIKE: // spike hitting wall in CL_ParseTEnt()
/dports/games/vkquake/vkQuake-1.12.2/Quake/
H A Dprotocol.h327 #define TE_KNIGHTSPIKE 8 macro
H A Dcl_tent.c153 case TE_KNIGHTSPIKE: // spike hitting wall in CL_ParseTEnt()
/dports/games/uhexen2/hexen2source-1.5.9/engine/hexenworld/shared/
H A Dprotocol.h340 #define TE_KNIGHTSPIKE 8 macro
/dports/games/qwdtools/mvdsv-0.34/src/
H A Dprotocol.h456 #define TE_KNIGHTSPIKE 8 macro
/dports/games/mvdsv/mvdsv-0.34/src/
H A Dprotocol.h456 #define TE_KNIGHTSPIKE 8 macro
/dports/games/xonotic/Xonotic/source/qcsrc/client/
H A Dcsqc_constants.qh86 const int TE_KNIGHTSPIKE = 8;
/dports/games/nexuiz/Nexuiz/sources/darkplaces/
H A Dprotocol.h289 #define TE_KNIGHTSPIKE 8 // [vector] origin macro
/dports/games/xonotic/Xonotic/source/darkplaces/
H A Dprotocol.h290 #define TE_KNIGHTSPIKE 8 // [vector] origin macro
/dports/games/darkplaces/darkplaces/
H A Dprotocol.h290 #define TE_KNIGHTSPIKE 8 // [vector] origin macro
/dports/games/quakeforge/quakeforge-0.7.2/nq/source/
H A Dcl_tent.c362 case TE_KNIGHTSPIKE: // spike hitting wall in CL_ParseTEnt()
/dports/games/quakeforge/quakeforge-0.7.2/qw/source/
H A Dcl_tent.c366 case TE_KNIGHTSPIKE: // spike hitting wall in CL_ParseTEnt()
/dports/games/quake-dpmod/quake-dpmod-20130301/dpmod/qc/dpdefs/
H A Dprogsdefs.qc354 float TE_KNIGHTSPIKE = 8;
/dports/games/xonotic/Xonotic/source/darkplaces/dpdefs/
H A Dprogsdefs.qc354 float TE_KNIGHTSPIKE = 8;

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