Searched refs:TFP_NONE (Results 1 – 4 of 4) sorted by relevance
1966 v->force_proceed = TFP_NONE; in CmdReverseTrainDirection()2157 if (v->force_proceed == TFP_NONE) { in CheckTrainStayInDepot()2184 if (seg_state == SIGSEG_PBS && !TryPathReserve(v) && v->force_proceed == TFP_NONE) { in CheckTrainStayInDepot()2859 v->force_proceed = TFP_NONE; in TrainEnterStation()3185 if (v->force_proceed != TFP_NONE && IsPlainRailTile(gp.new_tile) && HasSignals(gp.new_tile)) { in TrainController()3196 v->force_proceed = (v->force_proceed == TFP_SIGNAL) ? TFP_STUCK : TFP_NONE; in TrainController()3202 if ((red_signals & chosen_track) && v->force_proceed == TFP_NONE) { in TrainController()3763 if (v->force_proceed != TFP_NONE) { in TrainLocoHandler()3819 …ounter % _settings_game.pf.path_backoff_interval != 0 && v->force_proceed == TFP_NONE) return true; in TrainLocoHandler()3833 if (v->force_proceed == TFP_NONE) return true; in TrainLocoHandler()[all …]
38 TFP_NONE = 0, ///< Normal operation. enumerator
1492 t->force_proceed = TFP_NONE; in VehicleEnterDepot()
2325 if (t->force_proceed != TFP_NONE) { in AfterLoadGame()