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Searched refs:TFP_NONE (Results 1 – 4 of 4) sorted by relevance

/dports/games/openttd/openttd-12.1/src/
H A Dtrain_cmd.cpp1966 v->force_proceed = TFP_NONE; in CmdReverseTrainDirection()
2157 if (v->force_proceed == TFP_NONE) { in CheckTrainStayInDepot()
2184 if (seg_state == SIGSEG_PBS && !TryPathReserve(v) && v->force_proceed == TFP_NONE) { in CheckTrainStayInDepot()
2859 v->force_proceed = TFP_NONE; in TrainEnterStation()
3185 if (v->force_proceed != TFP_NONE && IsPlainRailTile(gp.new_tile) && HasSignals(gp.new_tile)) { in TrainController()
3196 v->force_proceed = (v->force_proceed == TFP_SIGNAL) ? TFP_STUCK : TFP_NONE; in TrainController()
3202 if ((red_signals & chosen_track) && v->force_proceed == TFP_NONE) { in TrainController()
3763 if (v->force_proceed != TFP_NONE) { in TrainLocoHandler()
3819 …ounter % _settings_game.pf.path_backoff_interval != 0 && v->force_proceed == TFP_NONE) return true; in TrainLocoHandler()
3833 if (v->force_proceed == TFP_NONE) return true; in TrainLocoHandler()
[all …]
H A Dtrain.h38 TFP_NONE = 0, ///< Normal operation. enumerator
H A Dvehicle.cpp1492 t->force_proceed = TFP_NONE; in VehicleEnterDepot()
/dports/games/openttd/openttd-12.1/src/saveload/
H A Dafterload.cpp2325 if (t->force_proceed != TFP_NONE) { in AfterLoadGame()