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Searched refs:THRUSTING (Results 1 – 19 of 19) sorted by relevance

/dports/games/omega/omega/
H A Diinit.h174 { 84,10,0,0,6,12,0,1,15,5,0,0,0,THRUSTING,COMMON,I_NORMAL_WEAPON,0,WEAPON,"dagger","dagger","dagger…
186 { 90,15,0,0,6,15,0,1,15,50,0,0,0,THRUSTING,COMMON,I_NORMAL_WEAPON,2,WEAPON,"epee","epee","epee" },
188 { 91,20,0,0,8,13,0,1,15,250,0,0,0,THRUSTING,COMMON,I_NORMAL_WEAPON,3,WEAPON,"rapier","rapier","rapi…
190 { 92,25,0,0,11,12,0,1,15,500,0,0,0,THRUSTING,COMMON,I_NORMAL_WEAPON,5,WEAPON,"estoc","estoc","estoc…
212 { 103,50,0,0,10,10,0,1,15,50,0,0,0,THRUSTING,COMMON,I_NORMAL_WEAPON,2,WEAPON,"spear","spear","spear…
216 { 105,80,0,0,12,7,0,1,15,75,0,0,0,THRUSTING,COMMON,I_NORMAL_WEAPON,3,WEAPON,"trident","trident","tr…
220 { 107,20,0,0,30,20,1002,1,15,2000,0,0,0,THRUSTING,COMMON,I_LIGHTSABRE,9,WEAPON,"grey metal cylinder…
242 { 118,50,7,0,10,12,1011,1,15,3000,0,0,7,THRUSTING,COMMON,I_DEFEND,7,WEAPON,"estoc","Defender","Defe…
244 { 119,50,10,0,100,10,1012,1,15,5000,0,0,10,THRUSTING,UNIQUE_MADE,I_VICTRIX,10,WEAPON,"ivory spear",…
H A Dcommand3.c626 else if (Player.possessions[O_WEAPON_HAND]->type == THRUSTING) { in tacoptions()
650 else if (Player.possessions[O_WEAPON_HAND]->type == THRUSTING) in tacoptions()
686 if (Player.possessions[O_WEAPON_HAND]->type == THRUSTING) { in tacoptions()
714 else if (Player.possessions[O_WEAPON_HAND]->type == THRUSTING) { in tacoptions()
728 else if (Player.possessions[O_WEAPON_HAND]->type == THRUSTING) in tacoptions()
884 else if ((Player.possessions[O_WEAPON_HAND]->type == THRUSTING) || in tunnel()
903 else if (Player.possessions[O_WEAPON_HAND]->type == THRUSTING) { in tunnel()
H A Ddefs.h245 #define THRUSTING 2 macro
/dports/games/xpilot/xpilot-4.5.5/src/server/
H A Drobotdef.c683 CLR_BIT(pl->status, THRUSTING);
685 SET_BIT(pl->status, THRUSTING);
971 CLR_BIT(pl->status, THRUSTING); in Check_robot_evade()
978 SET_BIT(pl->status, THRUSTING); in Check_robot_evade()
1224 SET_BIT(pl->status, THRUSTING); in Check_robot_target()
1228 CLR_BIT(pl->status, THRUSTING); in Check_robot_target()
1480 CLR_BIT(pl->status, THRUSTING); in Check_robot_hunt()
1499 SET_BIT(pl->status, THRUSTING); in Check_robot_hunt()
1501 CLR_BIT(pl->status, THRUSTING); in Check_robot_hunt()
2360 SET_BIT(pl->status, THRUSTING); in Robot_default_play()
[all …]
H A Dupdate.c300 CLR_BIT(pl->status, THRUSTING); in Autopilot()
471 CLR_BIT(pl->status, THRUSTING); in do_Autopilot()
480 CLR_BIT(pl->status, THRUSTING); in do_Autopilot()
482 SET_BIT(pl->status, THRUSTING); in do_Autopilot()
807 CLR_BIT(pl->status, THRUSTING); in Update_objects()
837 && BIT(pl->status, THRUSTING) in Update_objects()
1034 CLR_BIT(pl->status, THRUSTING); in Update_objects()
1042 if (BIT(pl->status, THRUSTING)) { in Update_objects()
1231 if (BIT(pl->status, THRUSTING)) in Update_objects()
H A Drobot.c1104 SET_BIT(pl->status, THRUSTING); in Tank_play()
1106 CLR_BIT(pl->status, THRUSTING); in Tank_play()
H A Dlaser.c240 || BIT(vicpl->status, THRUSTING)) { in Laser_pulse_hits_player()
255 CLR_BIT(vicpl->status, THRUSTING); in Laser_pulse_hits_player()
H A Drules.c69 long KILL_BITS = (THRUSTING|PLAYING|KILLED|SELF_DESTRUCT|WARPING|WARPED);
H A Devent.c957 SET_BIT(pl->status, THRUSTING); in Handle_keyboard()
1073 CLR_BIT(pl->status, THRUSTING); in Handle_keyboard()
H A Dcannon.c559 && BIT(Players[target]->status, THRUSTING)) { in Cannon_fire()
H A Dship.c484 dummy->status = (DEF_BITS & ~KILL_BITS) | PLAYING | GRAVITY | THRUSTING; in Tank_handle_detach()
H A Dshot.c1662 if (pl && BIT(pl->status, THRUSTING)) { in Move_smart_shot()
1689 if (!BIT(p->status, THRUSTING)) in Move_smart_shot()
H A Dplayer.c209 CLR_BIT(pl->status, THRUSTING); in Go_home()
/dports/games/xpilot/xpilot-4.5.5/src/common/
H A Drules.h61 #define THRUSTING (1L<<3) /* not used by client? */ macro
/dports/games/xpilot-ng-server/xpilot-ng-4.7.3/src/server/
H A Dobject.h85 #define THRUSTING (1U<<6) /* Engine is thrusting */ macro
H A Drules.c51 uint16_t KILL_OBJ_BITS = (THRUSTING|WARPING|WARPED);
H A Dplayer.h524 if (BIT(pl->obj_status, THRUSTING)) in Player_is_thrusting()
H A Dupdate.c241 SET_BIT(pl->obj_status, THRUSTING); in Thrust()
243 CLR_BIT(pl->obj_status, THRUSTING); in Thrust()
/dports/games/connectagram/connectagram-1.2.11/data/en/
H A Dwords65524 THRUSTING