/dports/games/omega/omega/ |
H A D | iinit.h | 174 { 84,10,0,0,6,12,0,1,15,5,0,0,0,THRUSTING,COMMON,I_NORMAL_WEAPON,0,WEAPON,"dagger","dagger","dagger… 186 { 90,15,0,0,6,15,0,1,15,50,0,0,0,THRUSTING,COMMON,I_NORMAL_WEAPON,2,WEAPON,"epee","epee","epee" }, 188 { 91,20,0,0,8,13,0,1,15,250,0,0,0,THRUSTING,COMMON,I_NORMAL_WEAPON,3,WEAPON,"rapier","rapier","rapi… 190 { 92,25,0,0,11,12,0,1,15,500,0,0,0,THRUSTING,COMMON,I_NORMAL_WEAPON,5,WEAPON,"estoc","estoc","estoc… 212 { 103,50,0,0,10,10,0,1,15,50,0,0,0,THRUSTING,COMMON,I_NORMAL_WEAPON,2,WEAPON,"spear","spear","spear… 216 { 105,80,0,0,12,7,0,1,15,75,0,0,0,THRUSTING,COMMON,I_NORMAL_WEAPON,3,WEAPON,"trident","trident","tr… 220 { 107,20,0,0,30,20,1002,1,15,2000,0,0,0,THRUSTING,COMMON,I_LIGHTSABRE,9,WEAPON,"grey metal cylinder… 242 { 118,50,7,0,10,12,1011,1,15,3000,0,0,7,THRUSTING,COMMON,I_DEFEND,7,WEAPON,"estoc","Defender","Defe… 244 { 119,50,10,0,100,10,1012,1,15,5000,0,0,10,THRUSTING,UNIQUE_MADE,I_VICTRIX,10,WEAPON,"ivory spear",…
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H A D | command3.c | 626 else if (Player.possessions[O_WEAPON_HAND]->type == THRUSTING) { in tacoptions() 650 else if (Player.possessions[O_WEAPON_HAND]->type == THRUSTING) in tacoptions() 686 if (Player.possessions[O_WEAPON_HAND]->type == THRUSTING) { in tacoptions() 714 else if (Player.possessions[O_WEAPON_HAND]->type == THRUSTING) { in tacoptions() 728 else if (Player.possessions[O_WEAPON_HAND]->type == THRUSTING) in tacoptions() 884 else if ((Player.possessions[O_WEAPON_HAND]->type == THRUSTING) || in tunnel() 903 else if (Player.possessions[O_WEAPON_HAND]->type == THRUSTING) { in tunnel()
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H A D | defs.h | 245 #define THRUSTING 2 macro
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/dports/games/xpilot/xpilot-4.5.5/src/server/ |
H A D | robotdef.c | 683 CLR_BIT(pl->status, THRUSTING); 685 SET_BIT(pl->status, THRUSTING); 971 CLR_BIT(pl->status, THRUSTING); in Check_robot_evade() 978 SET_BIT(pl->status, THRUSTING); in Check_robot_evade() 1224 SET_BIT(pl->status, THRUSTING); in Check_robot_target() 1228 CLR_BIT(pl->status, THRUSTING); in Check_robot_target() 1480 CLR_BIT(pl->status, THRUSTING); in Check_robot_hunt() 1499 SET_BIT(pl->status, THRUSTING); in Check_robot_hunt() 1501 CLR_BIT(pl->status, THRUSTING); in Check_robot_hunt() 2360 SET_BIT(pl->status, THRUSTING); in Robot_default_play() [all …]
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H A D | update.c | 300 CLR_BIT(pl->status, THRUSTING); in Autopilot() 471 CLR_BIT(pl->status, THRUSTING); in do_Autopilot() 480 CLR_BIT(pl->status, THRUSTING); in do_Autopilot() 482 SET_BIT(pl->status, THRUSTING); in do_Autopilot() 807 CLR_BIT(pl->status, THRUSTING); in Update_objects() 837 && BIT(pl->status, THRUSTING) in Update_objects() 1034 CLR_BIT(pl->status, THRUSTING); in Update_objects() 1042 if (BIT(pl->status, THRUSTING)) { in Update_objects() 1231 if (BIT(pl->status, THRUSTING)) in Update_objects()
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H A D | robot.c | 1104 SET_BIT(pl->status, THRUSTING); in Tank_play() 1106 CLR_BIT(pl->status, THRUSTING); in Tank_play()
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H A D | laser.c | 240 || BIT(vicpl->status, THRUSTING)) { in Laser_pulse_hits_player() 255 CLR_BIT(vicpl->status, THRUSTING); in Laser_pulse_hits_player()
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H A D | rules.c | 69 long KILL_BITS = (THRUSTING|PLAYING|KILLED|SELF_DESTRUCT|WARPING|WARPED);
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H A D | event.c | 957 SET_BIT(pl->status, THRUSTING); in Handle_keyboard() 1073 CLR_BIT(pl->status, THRUSTING); in Handle_keyboard()
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H A D | cannon.c | 559 && BIT(Players[target]->status, THRUSTING)) { in Cannon_fire()
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H A D | ship.c | 484 dummy->status = (DEF_BITS & ~KILL_BITS) | PLAYING | GRAVITY | THRUSTING; in Tank_handle_detach()
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H A D | shot.c | 1662 if (pl && BIT(pl->status, THRUSTING)) { in Move_smart_shot() 1689 if (!BIT(p->status, THRUSTING)) in Move_smart_shot()
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H A D | player.c | 209 CLR_BIT(pl->status, THRUSTING); in Go_home()
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/dports/games/xpilot/xpilot-4.5.5/src/common/ |
H A D | rules.h | 61 #define THRUSTING (1L<<3) /* not used by client? */ macro
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/dports/games/xpilot-ng-server/xpilot-ng-4.7.3/src/server/ |
H A D | object.h | 85 #define THRUSTING (1U<<6) /* Engine is thrusting */ macro
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H A D | rules.c | 51 uint16_t KILL_OBJ_BITS = (THRUSTING|WARPING|WARPED);
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H A D | player.h | 524 if (BIT(pl->obj_status, THRUSTING)) in Player_is_thrusting()
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H A D | update.c | 241 SET_BIT(pl->obj_status, THRUSTING); in Thrust() 243 CLR_BIT(pl->obj_status, THRUSTING); in Thrust()
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/dports/games/connectagram/connectagram-1.2.11/data/en/ |
H A D | words | 65524 THRUSTING
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