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Searched refs:TILES_H (Results 1 – 8 of 8) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/views/
H A Dmap_editor_view.cpp38 #define TILES_H 10 macro
93 for (int i = 0; i < TILES_H; i++) { in Display()
180 update_selected_tile_relative(-(TILES_W * TILES_H)); in KeyDown()
183 update_selected_tile_relative(TILES_W * TILES_H); in KeyDown()
227 tile_offset = (TILES_W * TILES_H) * (selectedTile / (TILES_W * TILES_H)); in KeyDown()
299 tile_offset = (TILES_W * TILES_H) * (selectedTile / (TILES_W * TILES_H)); in update_selected_tile_relative()
304 update_selected_tile_relative(-(TILES_W * TILES_H)); in callback()
307 update_selected_tile_relative(TILES_W * TILES_H); in callback()
/dports/games/meritous/meritous_v12_src/src/
H A Dtiles.h24 #ifndef TILES_H
25 #define TILES_H macro
/dports/games/blinkensisters/blinkensisters/lostpixels/game/software/
H A Dtiles.h10 #ifndef TILES_H
11 #define TILES_H macro
/dports/games/senken/senken-0.3.0/lib/
H A Dtiles.h20 #ifndef TILES_H
21 #define TILES_H macro
/dports/devel/juce/JUCE-f37e9a1/examples/DemoRunner/Builds/Android/app/src/main/assets/Box2DTests/
H A DTiles.h19 #ifndef TILES_H
20 #define TILES_H macro
/dports/devel/juce/JUCE-f37e9a1/examples/Assets/Box2DTests/
H A DTiles.h19 #ifndef TILES_H
20 #define TILES_H macro
/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/Box2D/Testbed/Tests/
H A DTiles.h19 #ifndef TILES_H
20 #define TILES_H macro
/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/box2d/Testbed/Tests/
H A DTiles.h19 #ifndef TILES_H
20 #define TILES_H macro