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Searched refs:TILE_DOWN (Results 1 – 7 of 7) sorted by relevance

/dports/games/nimuh/nimuh-1.02/src/
H A Dclass_game.cpp1308 setDirection(TILE_DOWN); in setPosition()
1361 } else if (getDirection()==TILE_DOWN) { in stop()
1399 } else if (i == TILE_DOWN) { in previousHistoryPositions()
1424 } else if (i == TILE_DOWN) { in nextHistoryPositions()
1486 } else if (rel== TILE_DOWN) { in setPosition()
1488 setDirection(TILE_DOWN); in setPosition()
1654 } else if (getDirection()==TILE_DOWN) { in stop()
2366 } else if (off==TILE_DOWN) { in getPositionMouse()
3227 return TILE_DOWN; in referencePositions()
3815 } else if (pos==TILE_DOWN) { in movePlayer()
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H A Dclass_game.h48 #define TILE_DOWN 3 macro
H A Dclass_editgame.cpp1081 } else if (off==TILE_DOWN) { in getPositionMouse()
1312 return TILE_DOWN; in referencePositions()
H A Dscene_game.cpp1588 Board::GetInstance()->movePlayer(TILE_DOWN); in drawScene()
/dports/x11-wm/xfce4-wm/xfwm4-4.16.1/src/
H A Dclient.h267 TILE_DOWN, enumerator
H A Devents.c432 clientToggleTile (c, TILE_DOWN); in handleKeyPress()
H A Dclient.c3323 case TILE_DOWN: in clientNewTileSize()