Searched refs:TILE_DOWN (Results 1 – 7 of 7) sorted by relevance
1308 setDirection(TILE_DOWN); in setPosition()1361 } else if (getDirection()==TILE_DOWN) { in stop()1399 } else if (i == TILE_DOWN) { in previousHistoryPositions()1424 } else if (i == TILE_DOWN) { in nextHistoryPositions()1486 } else if (rel== TILE_DOWN) { in setPosition()1488 setDirection(TILE_DOWN); in setPosition()1654 } else if (getDirection()==TILE_DOWN) { in stop()2366 } else if (off==TILE_DOWN) { in getPositionMouse()3227 return TILE_DOWN; in referencePositions()3815 } else if (pos==TILE_DOWN) { in movePlayer()[all …]
48 #define TILE_DOWN 3 macro
1081 } else if (off==TILE_DOWN) { in getPositionMouse()1312 return TILE_DOWN; in referencePositions()
1588 Board::GetInstance()->movePlayer(TILE_DOWN); in drawScene()
267 TILE_DOWN, enumerator
432 clientToggleTile (c, TILE_DOWN); in handleKeyPress()
3323 case TILE_DOWN: in clientNewTileSize()