Searched refs:TILE_FLOOR (Results 1 – 3 of 3) sorted by relevance
/dports/games/freedroidrpg/freedroidrpg-0.16.1/src/mapgen/ |
H A D | mapgen.c | 208 mapgen_put_tile(x, y, TILE_FLOOR, room); in place_internal_door() 282 mapgen_put_tile(x1-1, y1, TILE_FLOOR, id1); in place_doors() 285 mapgen_put_tile(x1 + w, y1, TILE_FLOOR, id1); in place_doors() 288 mapgen_put_tile(x1-1, y2 - 1, TILE_FLOOR, id2); in place_doors() 291 mapgen_put_tile(x1 + w, y2 - 1, TILE_FLOOR, id2); in place_doors() 329 mapgen_put_tile(x1, y1 - 1, TILE_FLOOR, id1); in place_doors() 332 mapgen_put_tile(x1, y1 + w, TILE_FLOOR, id2); in place_doors() 335 mapgen_put_tile(x2 - 1, y1 - 1, TILE_FLOOR, id1); in place_doors() 338 mapgen_put_tile(x2 - 1, y1 + w, TILE_FLOOR, id2); in place_doors() 351 mapgen_put_tile(x, y, TILE_FLOOR, id); in place_doors() [all …]
|
H A D | themes.c | 357 if (mapgen_get_tile(x1, y1) == TILE_FLOOR) { in place_garden() 571 if (mapgen_get_room(x, y + 1) != room && mapgen_get_tile(x, y + 1) == TILE_FLOOR) { in mapgen_place_obstacles() 575 if (mapgen_get_room(x + 1, y) != room && mapgen_get_tile(x + 1, y) == TILE_FLOOR) { in mapgen_place_obstacles() 580 if (mapgen_get_room(x - 1, y) != room && mapgen_get_tile(x - 1, y) == TILE_FLOOR) in mapgen_place_obstacles() 582 if (mapgen_get_room(x, y - 1) != room && mapgen_get_tile(x, y - 1) == TILE_FLOOR) in mapgen_place_obstacles() 586 case TILE_FLOOR: in mapgen_place_obstacles()
|
H A D | mapgen.h | 9 TILE_FLOOR, enumerator
|