Searched refs:TILE_UP (Results 1 – 7 of 7) sorted by relevance
1305 setDirection(TILE_UP); in setPosition()1359 } else if (getDirection()==TILE_UP) { in stop()1397 } else if (i == TILE_UP) { in previousHistoryPositions()1422 } else if (i == TILE_UP) { in nextHistoryPositions()1483 } else if (rel== TILE_UP) { in setPosition()1485 setDirection(TILE_UP); in setPosition()1652 } else if (getDirection()==TILE_UP) { in stop()2357 } else if (off==TILE_UP) { in getPositionMouse()3225 return TILE_UP; in referencePositions()3818 } else if (pos==TILE_UP) { in movePlayer()[all …]
47 #define TILE_UP 2 macro
1072 } else if (off==TILE_UP) { in getPositionMouse()1310 return TILE_UP; in referencePositions()
1585 Board::GetInstance()->movePlayer(TILE_UP); in drawScene()
268 TILE_UP, enumerator
441 clientToggleTile (c, TILE_UP); in handleKeyPress()
3317 case TILE_UP: in clientNewTileSize()