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Searched refs:TILE_UP (Results 1 – 7 of 7) sorted by relevance

/dports/games/nimuh/nimuh-1.02/src/
H A Dclass_game.cpp1305 setDirection(TILE_UP); in setPosition()
1359 } else if (getDirection()==TILE_UP) { in stop()
1397 } else if (i == TILE_UP) { in previousHistoryPositions()
1422 } else if (i == TILE_UP) { in nextHistoryPositions()
1483 } else if (rel== TILE_UP) { in setPosition()
1485 setDirection(TILE_UP); in setPosition()
1652 } else if (getDirection()==TILE_UP) { in stop()
2357 } else if (off==TILE_UP) { in getPositionMouse()
3225 return TILE_UP; in referencePositions()
3818 } else if (pos==TILE_UP) { in movePlayer()
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H A Dclass_game.h47 #define TILE_UP 2 macro
H A Dclass_editgame.cpp1072 } else if (off==TILE_UP) { in getPositionMouse()
1310 return TILE_UP; in referencePositions()
H A Dscene_game.cpp1585 Board::GetInstance()->movePlayer(TILE_UP); in drawScene()
/dports/x11-wm/xfce4-wm/xfwm4-4.16.1/src/
H A Dclient.h268 TILE_UP, enumerator
H A Devents.c441 clientToggleTile (c, TILE_UP); in handleKeyPress()
H A Dclient.c3317 case TILE_UP: in clientNewTileSize()