/dports/games/devilutionX/devilutionX-1.2.1/Source/ |
H A D | render.cpp | 525 RenderLine(dst_begin, dst_end, &dst, &src, TILE_WIDTH / 2, tbl, *mask); in RenderTile() 531 for (j = TILE_WIDTH / 2; j != 0; j -= v, v == TILE_WIDTH / 2 ? m = 0 : m <<= v) { in RenderTile() 546 RenderLine(dst_begin, dst_end, &dst, &src, TILE_WIDTH / 2 - i, tbl, *mask); in RenderTile() 548 for (i = 2; i != TILE_WIDTH / 2; i += 2, dst -= dst_pitch + TILE_WIDTH / 2, mask--) { in RenderTile() 551 RenderLine(dst_begin, dst_end, &dst, &src, TILE_WIDTH / 2 - i, tbl, *mask); in RenderTile() 556 RenderLine(dst_begin, dst_end, &dst, &src, TILE_WIDTH / 2 - i, tbl, *mask); in RenderTile() 573 RenderLine(dst_begin, dst_end, &dst, &src, TILE_WIDTH / 2, tbl, *mask); in RenderTile() 583 RenderLine(dst_begin, dst_end, &dst, &src, TILE_WIDTH / 2, tbl, *mask); in RenderTile() 593 if (sx >= gnScreenWidth || sy >= gnViewportHeight + TILE_WIDTH / 2) in world_draw_black_tile() 596 if (sx < -(TILE_WIDTH - 4) || sy < 0) in world_draw_black_tile() [all …]
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/dports/editors/calligra/calligra-3.2.1/libs/pigment/benchmarks/ |
H A D | KoCompositeOpsBenchmark.cpp | 30 const int TILE_WIDTH = 64; variable 38 const int TILES_IN_WIDTH = IMG_WIDTH / TILE_WIDTH; 45 compositeOp->composite(m_dstBuffer, TILE_WIDTH * KoBgrU16Traits::pixelSize, \ 46 m_srcBuffer, TILE_WIDTH * KoBgrU16Traits::pixelSize, \ 48 … TILE_WIDTH, TILE_HEIGHT, \ 55 m_dstBuffer = new quint8[ TILE_WIDTH * TILE_HEIGHT * KoBgrU16Traits::pixelSize ]; in initTestCase() 56 m_srcBuffer = new quint8[ TILE_WIDTH * TILE_HEIGHT * KoBgrU16Traits::pixelSize ]; in initTestCase() 62 memset(m_dstBuffer, 42 , TILE_WIDTH * TILE_HEIGHT * KoBgrU16Traits::pixelSize); in init() 63 memset(m_srcBuffer, 42 , TILE_WIDTH * TILE_HEIGHT * KoBgrU16Traits::pixelSize); in init()
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/dports/multimedia/vlc/vlc-3.0.16/modules/codec/omxil/ |
H A D | qcom.c | 40 #define TILE_WIDTH 64 macro 42 #define TILE_SIZE (TILE_WIDTH * TILE_HEIGHT) 64 const size_t tile_w = (width - 1) / TILE_WIDTH + 1; in qcom_convert() 91 if (tile_width > TILE_WIDTH) in qcom_convert() 92 tile_width = TILE_WIDTH; in qcom_convert() 100 size_t luma_idx = y * TILE_HEIGHT * pitch + x * TILE_WIDTH; in qcom_convert() 109 src_luma += TILE_WIDTH; in qcom_convert() 113 src_luma += TILE_WIDTH; in qcom_convert() 117 src_chroma += TILE_WIDTH; in qcom_convert() 120 row_width -= TILE_WIDTH; in qcom_convert()
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/dports/graphics/libfpx/libfpx-1.3.1-10/fpx/ |
H A D | ptil_fpx.cpp | 311 if ((width < TILE_WIDTH) || (height < TILE_WIDTH) || (used != base)) { in Write() 312 FastCallocArray( entireTile, Pixel, TILE_WIDTH * TILE_WIDTH); in Write() 337 for (i = height; i < TILE_WIDTH; i++, dest+=TILE_WIDTH) in Write() 412 sizeCompressed = TILE_WIDTH * TILE_WIDTH * sizeof(Pixel); in Write() 505 if ((width < TILE_WIDTH) || (height < TILE_WIDTH) || (used != base)) in Write() 596 if ((width < TILE_WIDTH) || (height < TILE_WIDTH) || (used != base)) in Write() 795 if ((width < TILE_WIDTH) || (height < TILE_WIDTH)) { in ReadRawPixels() 796 FastCallocArray( entireTile, Pixel, TILE_WIDTH * TILE_WIDTH); in ReadRawPixels() 817 long nbPixels = TILE_WIDTH*TILE_WIDTH; in ReadRawPixels() 927 TILE_WIDTH * TILE_WIDTH * nbChannels); in ReadRawPixels() [all …]
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/xeen/ |
H A D | interface_minimap.cpp | 32 #define TILE_WIDTH 10 macro 79 xp += TILE_WIDTH, ++mazeX) { in drawOutdoorsMinimap() 93 xp += TILE_WIDTH, ++mazeX) { in drawOutdoorsMinimap() 107 xp += TILE_WIDTH, ++mazeX) { in drawOutdoorsMinimap() 134 xp += TILE_WIDTH, ++mazeX) { in drawIndoorsMinimap() 164 Common::Point(MINIMAP_XSTART - (TILE_WIDTH / 2), in drawIndoorsMinimap() 177 Common::Point(MINIMAP_XSTART - (TILE_WIDTH / 2), yp)); in drawIndoorsMinimap() 248 MINIMAP_XSTART - TILE_WIDTH - (TILE_WIDTH / 2), yp)); in drawIndoorsMinimap() 308 xp += TILE_WIDTH, ++mazeX) { in drawIndoorsMinimap() 312 Common::Point(MINIMAP_XSTART + (TILE_WIDTH * 3) + (TILE_WIDTH / 2), in drawIndoorsMinimap() [all …]
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/dports/games/scummvm/scummvm-2.5.1/engines/xeen/ |
H A D | interface_minimap.cpp | 32 #define TILE_WIDTH 10 macro 79 xp += TILE_WIDTH, ++mazeX) { in drawOutdoorsMinimap() 93 xp += TILE_WIDTH, ++mazeX) { in drawOutdoorsMinimap() 107 xp += TILE_WIDTH, ++mazeX) { in drawOutdoorsMinimap() 134 xp += TILE_WIDTH, ++mazeX) { in drawIndoorsMinimap() 164 Common::Point(MINIMAP_XSTART - (TILE_WIDTH / 2), in drawIndoorsMinimap() 177 Common::Point(MINIMAP_XSTART - (TILE_WIDTH / 2), yp)); in drawIndoorsMinimap() 248 MINIMAP_XSTART - TILE_WIDTH - (TILE_WIDTH / 2), yp)); in drawIndoorsMinimap() 308 xp += TILE_WIDTH, ++mazeX) { in drawIndoorsMinimap() 312 Common::Point(MINIMAP_XSTART + (TILE_WIDTH * 3) + (TILE_WIDTH / 2), in drawIndoorsMinimap() [all …]
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/dports/games/freesynd/freesynd-0.7.5/src/gfx/ |
H A D | tile.cpp | 37 a_pixels_ = new uint8[TILE_WIDTH * TILE_HEIGHT]; in Tile() 38 memcpy(a_pixels_, tile_Data, TILE_WIDTH * TILE_HEIGHT); in Tile() 49 if (x + TILE_WIDTH < 0 || y + TILE_HEIGHT < 0 in drawTo() 56 int clipped_w = TILE_WIDTH - (xlow - x); in drawTo() 62 uint8 *ptr_a_pixels = a_pixels_ + ((TILE_HEIGHT - 1) - (ylow - y)) * TILE_WIDTH; in drawTo() 67 ptr_a_pixels -= TILE_WIDTH; in drawTo()
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/dports/games/ufoai/ufoai-2.5-source/src/client/ui/node/ |
H A D | ui_node_tab.cpp | 55 static const int TILE_WIDTH = 33; variable 78 allowedWidth = node->box.size[0] - TILE_WIDTH * (EXTRADATACONST(node).count + 1); in UI_TabNodeTabAtPosition() 95 if (x < TILE_WIDTH / 2) in UI_TabNodeTabAtPosition() 111 if (x < tabWidth + TILE_WIDTH) in UI_TabNodeTabAtPosition() 115 x -= tabWidth + TILE_WIDTH; in UI_TabNodeTabAtPosition() 118 if (x < TILE_WIDTH / 2) in UI_TabNodeTabAtPosition() 158 …UI_DrawNormImageByName(false, x, y, width, TILE_HEIGHT, TILE_WIDTH + TILE_SIZE * 0, TILE_HEIGHT + … in UI_TabNodeDrawPlain() 172 …UI_DrawNormImageByName(false, x, y, TILE_WIDTH, TILE_HEIGHT, TILE_WIDTH + TILE_SIZE * (1 + rightTy… in UI_TabNodeDrawJunction() 206 allowedWidth = node->box.size[0] - TILE_WIDTH * (EXTRADATA(node).count + 1); in draw() 234 currentX += TILE_WIDTH; in draw() [all …]
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/dports/games/freesynd/freesynd-0.7.5/src/menus/ |
H A D | maprenderer.cpp | 52 int chk = g_Screen.gameScreenWidth() / (TILE_WIDTH / 2) + 2 in render() 91 if (screen_w >= worldX - TILE_WIDTH * 2 in render() 92 && screen_w + TILE_WIDTH * 2 < cmw in render() 108 if (dx < TILE_WIDTH && dy < TILE_HEIGHT) { in render() 117 screen_w - cmx + TILE_WIDTH / 2, in render() 273 g_Screen.drawLine(x - TILE_WIDTH / 2, y, in drawAt() 274 x + TILE_WIDTH / 2, y, 11); in drawAt() 275 g_Screen.drawLine(x + TILE_WIDTH / 2, y, in drawAt() 276 x + TILE_WIDTH / 2, y + TILE_HEIGHT, in drawAt() 278 g_Screen.drawLine(x + TILE_WIDTH / 2, y + TILE_HEIGHT, in drawAt() [all …]
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/dports/games/brogue/BrogueCE-1.10.1/src/platform/ |
H A D | tiles.c | 11 #define TILE_WIDTH 128 // width (px) of a single tile in the source PNG macro 105 for (int x = 0; x < TILE_WIDTH; x++) { in getPadding() 123 for (int x = 0; x < TILE_WIDTH; x++) { in isTileEmpty() 210 int scaledX[TILE_WIDTH], scaledY[TILE_HEIGHT]; in downscaleTile() 219 stop1 = TILE_WIDTH / 5; // 20% in downscaleTile() 220 stop2 = TILE_WIDTH / 2; // 50% in downscaleTile() 221 stop3 = TILE_WIDTH * 4/5; // 80% in downscaleTile() 222 stop4 = TILE_WIDTH; in downscaleTile() 291 src += (column * TILE_WIDTH) + (row * TILE_HEIGHT + y0) * PNG_WIDTH; in downscaleTile() 292 for (int x0 = 0; x0 < TILE_WIDTH; x0++) { in downscaleTile() [all …]
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/dports/graphics/libfpx/libfpx-1.3.1-10/ri_image/ |
H A D | pr_level.cpp | 98 if ((realHeight > TILE_WIDTH) || (realWidth > TILE_WIDTH)) in PResolutionLevel() 341 h = ((y1-Y+1) >= TILE_WIDTH ? TILE_WIDTH - y : (y1-y0+1)); in WriteRectangle() 346 w = ((x1-X+1) >= TILE_WIDTH ? TILE_WIDTH - x : (x1-x0+1)); in WriteRectangle() 357 w = ((x1-X+1) >= TILE_WIDTH ? TILE_WIDTH : (x1-X+1)); in WriteRectangle() 369 Y += TILE_WIDTH; in WriteRectangle() 370 h = ((y1-Y+1) >= TILE_WIDTH ? TILE_WIDTH : (y1-Y+1)); in WriteRectangle() 476 h = ((y1-Y+1) >= TILE_WIDTH ? TILE_WIDTH - y : (y1-y0+1)); in ReadRectangle() 480 w = ((x1-X+1) >= TILE_WIDTH ? TILE_WIDTH - x : (x1-x0+1)); in ReadRectangle() 496 w = ((x1-X+1) >= TILE_WIDTH ? TILE_WIDTH : (x1-X+1)); in ReadRectangle() 500 Y += TILE_WIDTH; in ReadRectangle() [all …]
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/dports/misc/vxl/vxl-3.3.2/contrib/oxl/osl/ |
H A D | osl_harris.cxx | 226 int TILE_WIDTH = params_.adaptive_window_size; // 32 in do_adaptive() local 233 int n_tiles_x = (int) std::ceil(double(col_max-col_min) / TILE_WIDTH); in do_adaptive() 234 int n_tiles_y = (int) std::ceil(double(row_max-row_min) / TILE_WIDTH); in do_adaptive() 236 double TILE_AREA = TILE_WIDTH*TILE_WIDTH; in do_adaptive() 254 int win_offset = pass * TILE_WIDTH / 2; in do_adaptive() 259 int window_row_start_index = tile_y * TILE_WIDTH + row_min + win_offset; in do_adaptive() 260 int window_row_end_index = std::min(window_row_start_index+TILE_WIDTH, row_max); in do_adaptive() 264 int window_col_start_index = tile_x * TILE_WIDTH + col_min + win_offset; in do_adaptive() 265 int window_col_end_index = std::min(window_col_start_index+TILE_WIDTH, col_max); in do_adaptive()
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/dports/games/einstein/einstein-2.0/ |
H A D | verthints.cpp | 12 #define TILE_WIDTH 48 macro 80 int x = TILE_X + col * (TILE_WIDTH + TILE_GAP); in drawCell() 98 screen.addRegionToUpdate(x, y, TILE_WIDTH, TILE_HEIGHT*2); in drawCell() 160 if (! isInRect(x, y, TILE_X, TILE_Y, (TILE_WIDTH + TILE_GAP) * TILE_NUM, in getRuleNo() 167 int no = x / (TILE_WIDTH + TILE_GAP); in getRuleNo() 168 if (no * (TILE_WIDTH + TILE_GAP) + TILE_WIDTH < x) in getRuleNo()
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H A D | horhints.cpp | 13 #define TILE_WIDTH 48 macro 82 int x = TILE_X + col * (TILE_WIDTH*3 + TILE_GAP_X); in drawCell() 99 screen.addRegionToUpdate(x, y, TILE_WIDTH*3, TILE_HEIGHT); in drawCell() 167 if (! isInRect(x, y, TILE_X, TILE_Y, (TILE_WIDTH*3 + TILE_GAP_X) * HINTS_COLS, in getRuleNo() 174 int col = x / (TILE_WIDTH*3 + TILE_GAP_X); in getRuleNo() 175 if (col * (TILE_WIDTH*3 + TILE_GAP_X) + TILE_WIDTH*3 < x) in getRuleNo()
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/dports/games/scummvm/scummvm-2.5.1/engines/dragons/ |
H A D | background.cpp | 29 #define TILE_WIDTH 32 macro 31 #define TILE_SIZE (TILE_WIDTH * TILE_HEIGHT) 35 _width = tileMap.w * TILE_WIDTH; in load() 52 const int16 tx = pos.x / TILE_WIDTH, sx = pos.x % TILE_WIDTH; in getPriority() 63 return _values[mapIndex * TILE_WIDTH * TILE_HEIGHT + sx + sy * TILE_WIDTH] + 1; in getPriority() 186 …surface->create(tileMap.w * TILE_WIDTH, tileMap.h * TILE_HEIGHT, Graphics::PixelFormat::createForm… in initGfxLayer() 195 drawTileToSurface(surface, _palette, tiles + idx * 0x100, x * TILE_WIDTH, y * TILE_HEIGHT); in loadGfxLayer() 204 for (int tx = 0; tx < TILE_WIDTH; tx++) { in drawTileToSurface() 214 memcpy(&pixels[(y + ty) * surface->pitch + x], tile, TILE_WIDTH); in drawTileToSurface() 215 tile += TILE_WIDTH; in drawTileToSurface() [all …]
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/dports/games/libretro-mame2000/mame2000-libretro-e364a15/src/ |
H A D | tilemap_draw.h | 62 c1 = x1>>(TILE_WIDTH/8+2); /* round down */ 64 c2 = (x2+TILE_WIDTH-1)>>(TILE_WIDTH/8+2); /* round up */ 100 x_end = column<<(TILE_WIDTH/8+2); 210 c1 = x1>>(TILE_WIDTH/8+2); /* round down */ 212 c2 = (x2+TILE_WIDTH-1)>>(TILE_WIDTH/8+2); /* round up */ 245 x_end = column<<(TILE_WIDTH/8+2); 293 #undef TILE_WIDTH
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/dports/graphics/krita/krita-4.4.8/libs/pigment/benchmarks/ |
H A D | KoCompositeOpsBenchmark.cpp | 30 const int TILE_WIDTH = 64; variable 38 const int TILES_IN_WIDTH = IMG_WIDTH / TILE_WIDTH; 46 const int bufOffset = y * rowStride + x * TILE_WIDTH * KoBgrU8Traits::pixelSize; \ 50 … TILE_WIDTH, TILE_HEIGHT, \
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/dports/lang/clover/mesa-21.3.6/src/asahi/lib/ |
H A D | tiling.c | 56 #define TILE_WIDTH 64 macro 70 assert(x < TILE_WIDTH); in agx_space_bits() 76 unsigned tiles_per_row = (width + TILE_WIDTH - 1) >> TILE_SHIFT;\ 90 unsigned tile_base = tile_idx * (TILE_WIDTH * TILE_HEIGHT);\
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/dports/graphics/libosmesa-gallium/mesa-21.3.6/src/asahi/lib/ |
H A D | tiling.c | 56 #define TILE_WIDTH 64 macro 70 assert(x < TILE_WIDTH); in agx_space_bits() 76 unsigned tiles_per_row = (width + TILE_WIDTH - 1) >> TILE_SHIFT;\ 90 unsigned tile_base = tile_idx * (TILE_WIDTH * TILE_HEIGHT);\
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/dports/graphics/mesa-libs/mesa-21.3.6/src/asahi/lib/ |
H A D | tiling.c | 56 #define TILE_WIDTH 64 macro 70 assert(x < TILE_WIDTH); in agx_space_bits() 76 unsigned tiles_per_row = (width + TILE_WIDTH - 1) >> TILE_SHIFT;\ 90 unsigned tile_base = tile_idx * (TILE_WIDTH * TILE_HEIGHT);\
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/dports/graphics/mesa-gallium-va/mesa-21.3.6/src/asahi/lib/ |
H A D | tiling.c | 56 #define TILE_WIDTH 64 macro 70 assert(x < TILE_WIDTH); in agx_space_bits() 76 unsigned tiles_per_row = (width + TILE_WIDTH - 1) >> TILE_SHIFT;\ 90 unsigned tile_base = tile_idx * (TILE_WIDTH * TILE_HEIGHT);\
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/dports/graphics/mesa-gallium-vdpau/mesa-21.3.6/src/asahi/lib/ |
H A D | tiling.c | 56 #define TILE_WIDTH 64 macro 70 assert(x < TILE_WIDTH); in agx_space_bits() 76 unsigned tiles_per_row = (width + TILE_WIDTH - 1) >> TILE_SHIFT;\ 90 unsigned tile_base = tile_idx * (TILE_WIDTH * TILE_HEIGHT);\
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/dports/graphics/mesa-dri-gallium/mesa-21.3.6/src/asahi/lib/ |
H A D | tiling.c | 56 #define TILE_WIDTH 64 macro 70 assert(x < TILE_WIDTH); in agx_space_bits() 76 unsigned tiles_per_row = (width + TILE_WIDTH - 1) >> TILE_SHIFT;\ 90 unsigned tile_base = tile_idx * (TILE_WIDTH * TILE_HEIGHT);\
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/dports/graphics/mesa-gallium-xa/mesa-21.3.6/src/asahi/lib/ |
H A D | tiling.c | 56 #define TILE_WIDTH 64 macro 70 assert(x < TILE_WIDTH); in agx_space_bits() 76 unsigned tiles_per_row = (width + TILE_WIDTH - 1) >> TILE_SHIFT;\ 90 unsigned tile_base = tile_idx * (TILE_WIDTH * TILE_HEIGHT);\
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/dports/graphics/libosmesa/mesa-21.3.6/src/asahi/lib/ |
H A D | tiling.c | 56 #define TILE_WIDTH 64 macro 70 assert(x < TILE_WIDTH); in agx_space_bits() 76 unsigned tiles_per_row = (width + TILE_WIDTH - 1) >> TILE_SHIFT;\ 90 unsigned tile_base = tile_idx * (TILE_WIDTH * TILE_HEIGHT);\
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