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Searched refs:TILE_WIDTH (Results 1 – 25 of 234) sorted by relevance

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/dports/games/devilutionX/devilutionX-1.2.1/Source/
H A Drender.cpp525 RenderLine(dst_begin, dst_end, &dst, &src, TILE_WIDTH / 2, tbl, *mask); in RenderTile()
531 for (j = TILE_WIDTH / 2; j != 0; j -= v, v == TILE_WIDTH / 2 ? m = 0 : m <<= v) { in RenderTile()
546 RenderLine(dst_begin, dst_end, &dst, &src, TILE_WIDTH / 2 - i, tbl, *mask); in RenderTile()
548 for (i = 2; i != TILE_WIDTH / 2; i += 2, dst -= dst_pitch + TILE_WIDTH / 2, mask--) { in RenderTile()
551 RenderLine(dst_begin, dst_end, &dst, &src, TILE_WIDTH / 2 - i, tbl, *mask); in RenderTile()
556 RenderLine(dst_begin, dst_end, &dst, &src, TILE_WIDTH / 2 - i, tbl, *mask); in RenderTile()
573 RenderLine(dst_begin, dst_end, &dst, &src, TILE_WIDTH / 2, tbl, *mask); in RenderTile()
583 RenderLine(dst_begin, dst_end, &dst, &src, TILE_WIDTH / 2, tbl, *mask); in RenderTile()
593 if (sx >= gnScreenWidth || sy >= gnViewportHeight + TILE_WIDTH / 2) in world_draw_black_tile()
596 if (sx < -(TILE_WIDTH - 4) || sy < 0) in world_draw_black_tile()
[all …]
/dports/editors/calligra/calligra-3.2.1/libs/pigment/benchmarks/
H A DKoCompositeOpsBenchmark.cpp30 const int TILE_WIDTH = 64; variable
38 const int TILES_IN_WIDTH = IMG_WIDTH / TILE_WIDTH;
45 compositeOp->composite(m_dstBuffer, TILE_WIDTH * KoBgrU16Traits::pixelSize, \
46 m_srcBuffer, TILE_WIDTH * KoBgrU16Traits::pixelSize, \
48TILE_WIDTH, TILE_HEIGHT, \
55 m_dstBuffer = new quint8[ TILE_WIDTH * TILE_HEIGHT * KoBgrU16Traits::pixelSize ]; in initTestCase()
56 m_srcBuffer = new quint8[ TILE_WIDTH * TILE_HEIGHT * KoBgrU16Traits::pixelSize ]; in initTestCase()
62 memset(m_dstBuffer, 42 , TILE_WIDTH * TILE_HEIGHT * KoBgrU16Traits::pixelSize); in init()
63 memset(m_srcBuffer, 42 , TILE_WIDTH * TILE_HEIGHT * KoBgrU16Traits::pixelSize); in init()
/dports/multimedia/vlc/vlc-3.0.16/modules/codec/omxil/
H A Dqcom.c40 #define TILE_WIDTH 64 macro
42 #define TILE_SIZE (TILE_WIDTH * TILE_HEIGHT)
64 const size_t tile_w = (width - 1) / TILE_WIDTH + 1; in qcom_convert()
91 if (tile_width > TILE_WIDTH) in qcom_convert()
92 tile_width = TILE_WIDTH; in qcom_convert()
100 size_t luma_idx = y * TILE_HEIGHT * pitch + x * TILE_WIDTH; in qcom_convert()
109 src_luma += TILE_WIDTH; in qcom_convert()
113 src_luma += TILE_WIDTH; in qcom_convert()
117 src_chroma += TILE_WIDTH; in qcom_convert()
120 row_width -= TILE_WIDTH; in qcom_convert()
/dports/graphics/libfpx/libfpx-1.3.1-10/fpx/
H A Dptil_fpx.cpp311 if ((width < TILE_WIDTH) || (height < TILE_WIDTH) || (used != base)) { in Write()
312 FastCallocArray( entireTile, Pixel, TILE_WIDTH * TILE_WIDTH); in Write()
337 for (i = height; i < TILE_WIDTH; i++, dest+=TILE_WIDTH) in Write()
412 sizeCompressed = TILE_WIDTH * TILE_WIDTH * sizeof(Pixel); in Write()
505 if ((width < TILE_WIDTH) || (height < TILE_WIDTH) || (used != base)) in Write()
596 if ((width < TILE_WIDTH) || (height < TILE_WIDTH) || (used != base)) in Write()
795 if ((width < TILE_WIDTH) || (height < TILE_WIDTH)) { in ReadRawPixels()
796 FastCallocArray( entireTile, Pixel, TILE_WIDTH * TILE_WIDTH); in ReadRawPixels()
817 long nbPixels = TILE_WIDTH*TILE_WIDTH; in ReadRawPixels()
927 TILE_WIDTH * TILE_WIDTH * nbChannels); in ReadRawPixels()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/xeen/
H A Dinterface_minimap.cpp32 #define TILE_WIDTH 10 macro
79 xp += TILE_WIDTH, ++mazeX) { in drawOutdoorsMinimap()
93 xp += TILE_WIDTH, ++mazeX) { in drawOutdoorsMinimap()
107 xp += TILE_WIDTH, ++mazeX) { in drawOutdoorsMinimap()
134 xp += TILE_WIDTH, ++mazeX) { in drawIndoorsMinimap()
164 Common::Point(MINIMAP_XSTART - (TILE_WIDTH / 2), in drawIndoorsMinimap()
177 Common::Point(MINIMAP_XSTART - (TILE_WIDTH / 2), yp)); in drawIndoorsMinimap()
248 MINIMAP_XSTART - TILE_WIDTH - (TILE_WIDTH / 2), yp)); in drawIndoorsMinimap()
308 xp += TILE_WIDTH, ++mazeX) { in drawIndoorsMinimap()
312 Common::Point(MINIMAP_XSTART + (TILE_WIDTH * 3) + (TILE_WIDTH / 2), in drawIndoorsMinimap()
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/dports/games/scummvm/scummvm-2.5.1/engines/xeen/
H A Dinterface_minimap.cpp32 #define TILE_WIDTH 10 macro
79 xp += TILE_WIDTH, ++mazeX) { in drawOutdoorsMinimap()
93 xp += TILE_WIDTH, ++mazeX) { in drawOutdoorsMinimap()
107 xp += TILE_WIDTH, ++mazeX) { in drawOutdoorsMinimap()
134 xp += TILE_WIDTH, ++mazeX) { in drawIndoorsMinimap()
164 Common::Point(MINIMAP_XSTART - (TILE_WIDTH / 2), in drawIndoorsMinimap()
177 Common::Point(MINIMAP_XSTART - (TILE_WIDTH / 2), yp)); in drawIndoorsMinimap()
248 MINIMAP_XSTART - TILE_WIDTH - (TILE_WIDTH / 2), yp)); in drawIndoorsMinimap()
308 xp += TILE_WIDTH, ++mazeX) { in drawIndoorsMinimap()
312 Common::Point(MINIMAP_XSTART + (TILE_WIDTH * 3) + (TILE_WIDTH / 2), in drawIndoorsMinimap()
[all …]
/dports/games/freesynd/freesynd-0.7.5/src/gfx/
H A Dtile.cpp37 a_pixels_ = new uint8[TILE_WIDTH * TILE_HEIGHT]; in Tile()
38 memcpy(a_pixels_, tile_Data, TILE_WIDTH * TILE_HEIGHT); in Tile()
49 if (x + TILE_WIDTH < 0 || y + TILE_HEIGHT < 0 in drawTo()
56 int clipped_w = TILE_WIDTH - (xlow - x); in drawTo()
62 uint8 *ptr_a_pixels = a_pixels_ + ((TILE_HEIGHT - 1) - (ylow - y)) * TILE_WIDTH; in drawTo()
67 ptr_a_pixels -= TILE_WIDTH; in drawTo()
/dports/games/ufoai/ufoai-2.5-source/src/client/ui/node/
H A Dui_node_tab.cpp55 static const int TILE_WIDTH = 33; variable
78 allowedWidth = node->box.size[0] - TILE_WIDTH * (EXTRADATACONST(node).count + 1); in UI_TabNodeTabAtPosition()
95 if (x < TILE_WIDTH / 2) in UI_TabNodeTabAtPosition()
111 if (x < tabWidth + TILE_WIDTH) in UI_TabNodeTabAtPosition()
115 x -= tabWidth + TILE_WIDTH; in UI_TabNodeTabAtPosition()
118 if (x < TILE_WIDTH / 2) in UI_TabNodeTabAtPosition()
158 …UI_DrawNormImageByName(false, x, y, width, TILE_HEIGHT, TILE_WIDTH + TILE_SIZE * 0, TILE_HEIGHT + … in UI_TabNodeDrawPlain()
172 …UI_DrawNormImageByName(false, x, y, TILE_WIDTH, TILE_HEIGHT, TILE_WIDTH + TILE_SIZE * (1 + rightTy… in UI_TabNodeDrawJunction()
206 allowedWidth = node->box.size[0] - TILE_WIDTH * (EXTRADATA(node).count + 1); in draw()
234 currentX += TILE_WIDTH; in draw()
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/dports/games/freesynd/freesynd-0.7.5/src/menus/
H A Dmaprenderer.cpp52 int chk = g_Screen.gameScreenWidth() / (TILE_WIDTH / 2) + 2 in render()
91 if (screen_w >= worldX - TILE_WIDTH * 2 in render()
92 && screen_w + TILE_WIDTH * 2 < cmw in render()
108 if (dx < TILE_WIDTH && dy < TILE_HEIGHT) { in render()
117 screen_w - cmx + TILE_WIDTH / 2, in render()
273 g_Screen.drawLine(x - TILE_WIDTH / 2, y, in drawAt()
274 x + TILE_WIDTH / 2, y, 11); in drawAt()
275 g_Screen.drawLine(x + TILE_WIDTH / 2, y, in drawAt()
276 x + TILE_WIDTH / 2, y + TILE_HEIGHT, in drawAt()
278 g_Screen.drawLine(x + TILE_WIDTH / 2, y + TILE_HEIGHT, in drawAt()
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/dports/games/brogue/BrogueCE-1.10.1/src/platform/
H A Dtiles.c11 #define TILE_WIDTH 128 // width (px) of a single tile in the source PNG macro
105 for (int x = 0; x < TILE_WIDTH; x++) { in getPadding()
123 for (int x = 0; x < TILE_WIDTH; x++) { in isTileEmpty()
210 int scaledX[TILE_WIDTH], scaledY[TILE_HEIGHT]; in downscaleTile()
219 stop1 = TILE_WIDTH / 5; // 20% in downscaleTile()
220 stop2 = TILE_WIDTH / 2; // 50% in downscaleTile()
221 stop3 = TILE_WIDTH * 4/5; // 80% in downscaleTile()
222 stop4 = TILE_WIDTH; in downscaleTile()
291 src += (column * TILE_WIDTH) + (row * TILE_HEIGHT + y0) * PNG_WIDTH; in downscaleTile()
292 for (int x0 = 0; x0 < TILE_WIDTH; x0++) { in downscaleTile()
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/dports/graphics/libfpx/libfpx-1.3.1-10/ri_image/
H A Dpr_level.cpp98 if ((realHeight > TILE_WIDTH) || (realWidth > TILE_WIDTH)) in PResolutionLevel()
341 h = ((y1-Y+1) >= TILE_WIDTH ? TILE_WIDTH - y : (y1-y0+1)); in WriteRectangle()
346 w = ((x1-X+1) >= TILE_WIDTH ? TILE_WIDTH - x : (x1-x0+1)); in WriteRectangle()
357 w = ((x1-X+1) >= TILE_WIDTH ? TILE_WIDTH : (x1-X+1)); in WriteRectangle()
369 Y += TILE_WIDTH; in WriteRectangle()
370 h = ((y1-Y+1) >= TILE_WIDTH ? TILE_WIDTH : (y1-Y+1)); in WriteRectangle()
476 h = ((y1-Y+1) >= TILE_WIDTH ? TILE_WIDTH - y : (y1-y0+1)); in ReadRectangle()
480 w = ((x1-X+1) >= TILE_WIDTH ? TILE_WIDTH - x : (x1-x0+1)); in ReadRectangle()
496 w = ((x1-X+1) >= TILE_WIDTH ? TILE_WIDTH : (x1-X+1)); in ReadRectangle()
500 Y += TILE_WIDTH; in ReadRectangle()
[all …]
/dports/misc/vxl/vxl-3.3.2/contrib/oxl/osl/
H A Dosl_harris.cxx226 int TILE_WIDTH = params_.adaptive_window_size; // 32 in do_adaptive() local
233 int n_tiles_x = (int) std::ceil(double(col_max-col_min) / TILE_WIDTH); in do_adaptive()
234 int n_tiles_y = (int) std::ceil(double(row_max-row_min) / TILE_WIDTH); in do_adaptive()
236 double TILE_AREA = TILE_WIDTH*TILE_WIDTH; in do_adaptive()
254 int win_offset = pass * TILE_WIDTH / 2; in do_adaptive()
259 int window_row_start_index = tile_y * TILE_WIDTH + row_min + win_offset; in do_adaptive()
260 int window_row_end_index = std::min(window_row_start_index+TILE_WIDTH, row_max); in do_adaptive()
264 int window_col_start_index = tile_x * TILE_WIDTH + col_min + win_offset; in do_adaptive()
265 int window_col_end_index = std::min(window_col_start_index+TILE_WIDTH, col_max); in do_adaptive()
/dports/games/einstein/einstein-2.0/
H A Dverthints.cpp12 #define TILE_WIDTH 48 macro
80 int x = TILE_X + col * (TILE_WIDTH + TILE_GAP); in drawCell()
98 screen.addRegionToUpdate(x, y, TILE_WIDTH, TILE_HEIGHT*2); in drawCell()
160 if (! isInRect(x, y, TILE_X, TILE_Y, (TILE_WIDTH + TILE_GAP) * TILE_NUM, in getRuleNo()
167 int no = x / (TILE_WIDTH + TILE_GAP); in getRuleNo()
168 if (no * (TILE_WIDTH + TILE_GAP) + TILE_WIDTH < x) in getRuleNo()
H A Dhorhints.cpp13 #define TILE_WIDTH 48 macro
82 int x = TILE_X + col * (TILE_WIDTH*3 + TILE_GAP_X); in drawCell()
99 screen.addRegionToUpdate(x, y, TILE_WIDTH*3, TILE_HEIGHT); in drawCell()
167 if (! isInRect(x, y, TILE_X, TILE_Y, (TILE_WIDTH*3 + TILE_GAP_X) * HINTS_COLS, in getRuleNo()
174 int col = x / (TILE_WIDTH*3 + TILE_GAP_X); in getRuleNo()
175 if (col * (TILE_WIDTH*3 + TILE_GAP_X) + TILE_WIDTH*3 < x) in getRuleNo()
/dports/games/scummvm/scummvm-2.5.1/engines/dragons/
H A Dbackground.cpp29 #define TILE_WIDTH 32 macro
31 #define TILE_SIZE (TILE_WIDTH * TILE_HEIGHT)
35 _width = tileMap.w * TILE_WIDTH; in load()
52 const int16 tx = pos.x / TILE_WIDTH, sx = pos.x % TILE_WIDTH; in getPriority()
63 return _values[mapIndex * TILE_WIDTH * TILE_HEIGHT + sx + sy * TILE_WIDTH] + 1; in getPriority()
186 …surface->create(tileMap.w * TILE_WIDTH, tileMap.h * TILE_HEIGHT, Graphics::PixelFormat::createForm… in initGfxLayer()
195 drawTileToSurface(surface, _palette, tiles + idx * 0x100, x * TILE_WIDTH, y * TILE_HEIGHT); in loadGfxLayer()
204 for (int tx = 0; tx < TILE_WIDTH; tx++) { in drawTileToSurface()
214 memcpy(&pixels[(y + ty) * surface->pitch + x], tile, TILE_WIDTH); in drawTileToSurface()
215 tile += TILE_WIDTH; in drawTileToSurface()
[all …]
/dports/games/libretro-mame2000/mame2000-libretro-e364a15/src/
H A Dtilemap_draw.h62 c1 = x1>>(TILE_WIDTH/8+2); /* round down */
64 c2 = (x2+TILE_WIDTH-1)>>(TILE_WIDTH/8+2); /* round up */
100 x_end = column<<(TILE_WIDTH/8+2);
210 c1 = x1>>(TILE_WIDTH/8+2); /* round down */
212 c2 = (x2+TILE_WIDTH-1)>>(TILE_WIDTH/8+2); /* round up */
245 x_end = column<<(TILE_WIDTH/8+2);
293 #undef TILE_WIDTH
/dports/graphics/krita/krita-4.4.8/libs/pigment/benchmarks/
H A DKoCompositeOpsBenchmark.cpp30 const int TILE_WIDTH = 64; variable
38 const int TILES_IN_WIDTH = IMG_WIDTH / TILE_WIDTH;
46 const int bufOffset = y * rowStride + x * TILE_WIDTH * KoBgrU8Traits::pixelSize; \
50TILE_WIDTH, TILE_HEIGHT, \
/dports/lang/clover/mesa-21.3.6/src/asahi/lib/
H A Dtiling.c56 #define TILE_WIDTH 64 macro
70 assert(x < TILE_WIDTH); in agx_space_bits()
76 unsigned tiles_per_row = (width + TILE_WIDTH - 1) >> TILE_SHIFT;\
90 unsigned tile_base = tile_idx * (TILE_WIDTH * TILE_HEIGHT);\
/dports/graphics/libosmesa-gallium/mesa-21.3.6/src/asahi/lib/
H A Dtiling.c56 #define TILE_WIDTH 64 macro
70 assert(x < TILE_WIDTH); in agx_space_bits()
76 unsigned tiles_per_row = (width + TILE_WIDTH - 1) >> TILE_SHIFT;\
90 unsigned tile_base = tile_idx * (TILE_WIDTH * TILE_HEIGHT);\
/dports/graphics/mesa-libs/mesa-21.3.6/src/asahi/lib/
H A Dtiling.c56 #define TILE_WIDTH 64 macro
70 assert(x < TILE_WIDTH); in agx_space_bits()
76 unsigned tiles_per_row = (width + TILE_WIDTH - 1) >> TILE_SHIFT;\
90 unsigned tile_base = tile_idx * (TILE_WIDTH * TILE_HEIGHT);\
/dports/graphics/mesa-gallium-va/mesa-21.3.6/src/asahi/lib/
H A Dtiling.c56 #define TILE_WIDTH 64 macro
70 assert(x < TILE_WIDTH); in agx_space_bits()
76 unsigned tiles_per_row = (width + TILE_WIDTH - 1) >> TILE_SHIFT;\
90 unsigned tile_base = tile_idx * (TILE_WIDTH * TILE_HEIGHT);\
/dports/graphics/mesa-gallium-vdpau/mesa-21.3.6/src/asahi/lib/
H A Dtiling.c56 #define TILE_WIDTH 64 macro
70 assert(x < TILE_WIDTH); in agx_space_bits()
76 unsigned tiles_per_row = (width + TILE_WIDTH - 1) >> TILE_SHIFT;\
90 unsigned tile_base = tile_idx * (TILE_WIDTH * TILE_HEIGHT);\
/dports/graphics/mesa-dri-gallium/mesa-21.3.6/src/asahi/lib/
H A Dtiling.c56 #define TILE_WIDTH 64 macro
70 assert(x < TILE_WIDTH); in agx_space_bits()
76 unsigned tiles_per_row = (width + TILE_WIDTH - 1) >> TILE_SHIFT;\
90 unsigned tile_base = tile_idx * (TILE_WIDTH * TILE_HEIGHT);\
/dports/graphics/mesa-gallium-xa/mesa-21.3.6/src/asahi/lib/
H A Dtiling.c56 #define TILE_WIDTH 64 macro
70 assert(x < TILE_WIDTH); in agx_space_bits()
76 unsigned tiles_per_row = (width + TILE_WIDTH - 1) >> TILE_SHIFT;\
90 unsigned tile_base = tile_idx * (TILE_WIDTH * TILE_HEIGHT);\
/dports/graphics/libosmesa/mesa-21.3.6/src/asahi/lib/
H A Dtiling.c56 #define TILE_WIDTH 64 macro
70 assert(x < TILE_WIDTH); in agx_space_bits()
76 unsigned tiles_per_row = (width + TILE_WIDTH - 1) >> TILE_SHIFT;\
90 unsigned tile_base = tile_idx * (TILE_WIDTH * TILE_HEIGHT);\

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