Searched refs:TIME_COMPRESS_X0 (Results 1 – 5 of 5) sorted by relevance
72 INT32 giTimeCompressMode = TIME_COMPRESS_X0;303 SetClockResolutionToCompressMode( TIME_COMPRESS_X0 ); in StopTimeCompression()358 if( !gfTimeCompressionOn || ( giTimeCompressMode == TIME_COMPRESS_X0 ) || gfGamePaused ) in IsTimeBeingCompressed()402 if( giTimeCompressMode > TIME_COMPRESS_X0 ) in DecreaseGameTimeCompressionRate()441 uiCompressionRate = TIME_COMPRESS_X0; in SetGameTimeCompressionLevel()844 if( giTimeCompressMode == TIME_COMPRESS_X0 ) in HandlePlayerPauseUnPauseOfGame()
86 TIME_COMPRESS_X0, enumerator
179 SetGameTimeCompressionLevel( TIME_COMPRESS_X0 ); in InitStrategicLayer()
796 …eButtons[MAP_TIME_COMPRESS_LESS], IsTimeCompressionOn() && giTimeCompressMode != TIME_COMPRESS_X0); in EnableDisableTimeCompressButtons()
1434 SetGameTimeCompressionLevel( TIME_COMPRESS_X0 ); in MapScreenHandle()