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Searched refs:TIME_COMPRESS_X0 (Results 1 – 5 of 5) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Strategic/
H A DGame_Clock.cc72 INT32 giTimeCompressMode = TIME_COMPRESS_X0;
303 SetClockResolutionToCompressMode( TIME_COMPRESS_X0 ); in StopTimeCompression()
358 if( !gfTimeCompressionOn || ( giTimeCompressMode == TIME_COMPRESS_X0 ) || gfGamePaused ) in IsTimeBeingCompressed()
402 if( giTimeCompressMode > TIME_COMPRESS_X0 ) in DecreaseGameTimeCompressionRate()
441 uiCompressionRate = TIME_COMPRESS_X0; in SetGameTimeCompressionLevel()
844 if( giTimeCompressMode == TIME_COMPRESS_X0 ) in HandlePlayerPauseUnPauseOfGame()
H A DGame_Clock.h86 TIME_COMPRESS_X0, enumerator
H A DGame_Init.cc179 SetGameTimeCompressionLevel( TIME_COMPRESS_X0 ); in InitStrategicLayer()
H A DMap_Screen_Interface_Bottom.cc796 …eButtons[MAP_TIME_COMPRESS_LESS], IsTimeCompressionOn() && giTimeCompressMode != TIME_COMPRESS_X0); in EnableDisableTimeCompressButtons()
H A DMapScreen.cc1434 SetGameTimeCompressionLevel( TIME_COMPRESS_X0 ); in MapScreenHandle()