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Searched refs:TIME_REMAINING_X (Results 1 – 3 of 3) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Strategic/
H A DMapScreen.h134 #define TIME_REMAINING_X (STD_SCREEN_X + 222) macro
135 #define TIME_REMAINING_WIDTH (STD_SCREEN_X + 250 - TIME_REMAINING_X)
H A DMapScreen.cc470 …RectangleDraw(TRUE, TIME_REMAINING_X, usY, TIME_REMAINING_X + TIME_REMAINING_WIDTH, usY + GetFontH… in ContractListRegionBoxGlow()
471 …InvalidateRegion(TIME_REMAINING_X - 1, usY, TIME_REMAINING_X + TIME_REMAINING_WIDTH + 1, usY + Get… in ContractListRegionBoxGlow()
1289 DrawStringCentered(str, TIME_REMAINING_X + 1, y, TIME_REMAINING_WIDTH, Y_SIZE, MAP_SCREEN_FONT); in DisplayCharacterList()
4371 …MakeRegion(&r.contract, i, TIME_REMAINING_X, y, TIME_REMAINING_WIDTH, TeamListContractRegionMvt… in CreateMouseRegionsForTeamList()
H A DMap_Screen_Interface.cc627 …RestoreExternBackgroundRect( TIME_REMAINING_X, Y_START - 1, TIME_REMAINING_WIDTH, ( INT16 )( ( ( M… in RestoreBackgroundForContractGlowRegionList()