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Searched refs:TINYCHAR_WIDTH (Results 1 – 25 of 32) sorted by relevance

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/dports/games/iortcw/iortcw-1.51c/MP/code/cgame/
H A Dcg_draw.c799 xx = x + TINYCHAR_WIDTH; in CG_DrawTeamOverlay()
807 TINYCHAR_WIDTH, TINYCHAR_HEIGHT, 1 ); in CG_DrawTeamOverlay()
812 xx = x + 3 * TINYCHAR_WIDTH; in CG_DrawTeamOverlay()
839 xx = x + TINYCHAR_WIDTH * 5 + TINYCHAR_WIDTH * pwidth + in CG_DrawTeamOverlay()
840 ( ( lwidth / 2 - len / 2 ) * TINYCHAR_WIDTH ); in CG_DrawTeamOverlay()
850 xx = x + TINYCHAR_WIDTH * 6 + TINYCHAR_WIDTH * pwidth + TINYCHAR_WIDTH * lwidth; in CG_DrawTeamOverlay()
852 xx = x + TINYCHAR_WIDTH * 4 + TINYCHAR_WIDTH * pwidth + TINYCHAR_WIDTH * lwidth; in CG_DrawTeamOverlay()
857 TINYCHAR_WIDTH, TINYCHAR_HEIGHT, 3 ); in CG_DrawTeamOverlay()
976 CG_DrawStringExt( CHATLOC_X + TINYCHAR_WIDTH, in CG_DrawTeamInfo()
979 TINYCHAR_WIDTH, TINYCHAR_HEIGHT, 0 ); in CG_DrawTeamInfo()
[all …]
/dports/games/ioquake3/ioquake3-1.36/code/cgame/
H A Dcg_draw.c897 xx = x + TINYCHAR_WIDTH; in CG_DrawTeamOverlay()
913 xx = x + TINYCHAR_WIDTH * 2 + TINYCHAR_WIDTH * pwidth; in CG_DrawTeamOverlay()
923 xx = x + TINYCHAR_WIDTH * 3 + in CG_DrawTeamOverlay()
924 TINYCHAR_WIDTH * pwidth + TINYCHAR_WIDTH * lwidth; in CG_DrawTeamOverlay()
928 TINYCHAR_WIDTH, TINYCHAR_HEIGHT, 0 ); in CG_DrawTeamOverlay()
931 xx += TINYCHAR_WIDTH * 3; in CG_DrawTeamOverlay()
945 xx = x + w - TINYCHAR_WIDTH; in CG_DrawTeamOverlay()
956 xx -= TINYCHAR_WIDTH; in CG_DrawTeamOverlay()
958 xx += TINYCHAR_WIDTH; in CG_DrawTeamOverlay()
1380 w *= TINYCHAR_WIDTH; in CG_DrawTeamInfo()
[all …]
/dports/games/ioquake3-server/ioquake3-1.36/code/cgame/
H A Dcg_draw.c897 xx = x + TINYCHAR_WIDTH; in CG_DrawTeamOverlay()
913 xx = x + TINYCHAR_WIDTH * 2 + TINYCHAR_WIDTH * pwidth; in CG_DrawTeamOverlay()
923 xx = x + TINYCHAR_WIDTH * 3 + in CG_DrawTeamOverlay()
924 TINYCHAR_WIDTH * pwidth + TINYCHAR_WIDTH * lwidth; in CG_DrawTeamOverlay()
928 TINYCHAR_WIDTH, TINYCHAR_HEIGHT, 0 ); in CG_DrawTeamOverlay()
931 xx += TINYCHAR_WIDTH * 3; in CG_DrawTeamOverlay()
945 xx = x + w - TINYCHAR_WIDTH; in CG_DrawTeamOverlay()
956 xx -= TINYCHAR_WIDTH; in CG_DrawTeamOverlay()
958 xx += TINYCHAR_WIDTH; in CG_DrawTeamOverlay()
1380 w *= TINYCHAR_WIDTH; in CG_DrawTeamInfo()
[all …]
/dports/games/evq3/evq3/code/cgame/
H A Dcg_draw.c897 xx = x + TINYCHAR_WIDTH; in CG_DrawTeamOverlay()
913 xx = x + TINYCHAR_WIDTH * 2 + TINYCHAR_WIDTH * pwidth; in CG_DrawTeamOverlay()
923 xx = x + TINYCHAR_WIDTH * 3 + in CG_DrawTeamOverlay()
924 TINYCHAR_WIDTH * pwidth + TINYCHAR_WIDTH * lwidth; in CG_DrawTeamOverlay()
928 TINYCHAR_WIDTH, TINYCHAR_HEIGHT, 0 ); in CG_DrawTeamOverlay()
931 xx += TINYCHAR_WIDTH * 3; in CG_DrawTeamOverlay()
945 xx = x + w - TINYCHAR_WIDTH; in CG_DrawTeamOverlay()
956 xx -= TINYCHAR_WIDTH; in CG_DrawTeamOverlay()
958 xx += TINYCHAR_WIDTH; in CG_DrawTeamOverlay()
1380 w *= TINYCHAR_WIDTH; in CG_DrawTeamInfo()
[all …]
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/cgame/
H A Dcg_draw.c897 xx = x + TINYCHAR_WIDTH; in CG_DrawTeamOverlay()
913 xx = x + TINYCHAR_WIDTH * 2 + TINYCHAR_WIDTH * pwidth; in CG_DrawTeamOverlay()
923 xx = x + TINYCHAR_WIDTH * 3 + in CG_DrawTeamOverlay()
924 TINYCHAR_WIDTH * pwidth + TINYCHAR_WIDTH * lwidth; in CG_DrawTeamOverlay()
928 TINYCHAR_WIDTH, TINYCHAR_HEIGHT, 0 ); in CG_DrawTeamOverlay()
931 xx += TINYCHAR_WIDTH * 3; in CG_DrawTeamOverlay()
945 xx = x + w - TINYCHAR_WIDTH; in CG_DrawTeamOverlay()
956 xx -= TINYCHAR_WIDTH; in CG_DrawTeamOverlay()
958 xx += TINYCHAR_WIDTH; in CG_DrawTeamOverlay()
1380 w *= TINYCHAR_WIDTH; in CG_DrawTeamInfo()
[all …]
/dports/games/iortcw/iortcw-1.51c/SP/code/cgame/
H A Dcg_draw.c1105 w = ( pwidth + lwidth + 4 + 7 ) * TINYCHAR_WIDTH; in CG_DrawTeamOverlay()
1131 xx = x + TINYCHAR_WIDTH; in CG_DrawTeamOverlay()
1143 xx = x + TINYCHAR_WIDTH * 2 + TINYCHAR_WIDTH * pwidth + in CG_DrawTeamOverlay()
1144 ( ( lwidth / 2 - len / 2 ) * TINYCHAR_WIDTH ); in CG_DrawTeamOverlay()
1154 xx = x + TINYCHAR_WIDTH * 3 + in CG_DrawTeamOverlay()
1155 TINYCHAR_WIDTH * pwidth + TINYCHAR_WIDTH * lwidth; in CG_DrawTeamOverlay()
1159 TINYCHAR_WIDTH, TINYCHAR_HEIGHT, 0 ); in CG_DrawTeamOverlay()
1162 xx += TINYCHAR_WIDTH * 3; in CG_DrawTeamOverlay()
1178 xx -= TINYCHAR_WIDTH; in CG_DrawTeamOverlay()
1553 CG_DrawStringExt( CHATLOC_X + TINYCHAR_WIDTH, in CG_DrawTeamInfo()
[all …]
/dports/games/q2pro/q2pro/source/
H A Dcl_draw.c522 TINYCHAR_WIDTH ) / 2; in SCR_DrawCrosshair()
565 x = ( scr_hudWidth - strlen( string ) * TINYCHAR_WIDTH ) / 2; in SCR_DrawFollowing()
H A Dcl_scrn.c192 x = ( scr_hudWidth - length * TINYCHAR_WIDTH ) / 2; in SCR_DrawPercentBar()
732 ref.DrawChar( x - TINYCHAR_WIDTH, y, 0, 15, scr_font ); in SCR_DrawInventory()
/dports/games/openjk/OpenJK-07675e2/codemp/cgame/
H A Dcg_draw.c3894 w = (pwidth + lwidth + 4 + 7) * TINYCHAR_WIDTH; in CG_DrawTeamOverlay()
3931 xx = x + TINYCHAR_WIDTH; in CG_DrawTeamOverlay()
3947 xx = x + TINYCHAR_WIDTH * 2 + TINYCHAR_WIDTH * pwidth; in CG_DrawTeamOverlay()
3949 p, hcolor, qfalse, qfalse, TINYCHAR_WIDTH, TINYCHAR_HEIGHT, in CG_DrawTeamOverlay()
3957 xx = x + TINYCHAR_WIDTH * 3 + in CG_DrawTeamOverlay()
3958 TINYCHAR_WIDTH * pwidth + TINYCHAR_WIDTH * lwidth; in CG_DrawTeamOverlay()
3962 TINYCHAR_WIDTH, TINYCHAR_HEIGHT, 0 ); in CG_DrawTeamOverlay()
3965 xx += TINYCHAR_WIDTH * 3; in CG_DrawTeamOverlay()
3979 xx = x + w - TINYCHAR_WIDTH; in CG_DrawTeamOverlay()
3990 xx -= TINYCHAR_WIDTH; in CG_DrawTeamOverlay()
[all …]
/dports/games/iortcw/iortcw-1.51c/MP/code/client/
H A Dcl_scrn.c411 w = strlen( string ) * TINYCHAR_WIDTH; in SCR_ShowPing()
/dports/games/gtkradiant/GPL/GtkRadiant/libs/splines/
H A Dq_shared.h355 #define TINYCHAR_WIDTH (SMALLCHAR_WIDTH) macro
/dports/games/netradiant/netradiant-20150621-src/libs/splines/
H A Dq_shared.h359 #define TINYCHAR_WIDTH ( SMALLCHAR_WIDTH ) macro
/dports/games/ioquake3/ioquake3-1.36/code/qcommon/
H A Dq_shared.h329 #define TINYCHAR_WIDTH (SMALLCHAR_WIDTH) macro
/dports/games/ioquake3-server/ioquake3-1.36/code/qcommon/
H A Dq_shared.h329 #define TINYCHAR_WIDTH (SMALLCHAR_WIDTH) macro
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/qcommon/
H A Dq_shared.h326 #define TINYCHAR_WIDTH (SMALLCHAR_WIDTH) macro
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/qcommon/
H A Dq_shared.h302 #define TINYCHAR_WIDTH (SMALLCHAR_WIDTH) macro
/dports/games/openarena/openarena-engine-source-0.8.8/code/qcommon/
H A Dq_shared.h341 #define TINYCHAR_WIDTH (SMALLCHAR_WIDTH) macro
/dports/games/openjk/OpenJK-07675e2/codemp/qcommon/
H A Dq_shared.h566 #define TINYCHAR_WIDTH (SMALLCHAR_WIDTH) macro
/dports/games/openarena-server/openarena-engine-source-0.8.8/code/qcommon/
H A Dq_shared.h341 #define TINYCHAR_WIDTH (SMALLCHAR_WIDTH) macro
/dports/games/q2pro/q2pro/include/
H A Dq_shared.h448 #define TINYCHAR_WIDTH 8 macro
/dports/games/iortcw/iortcw-1.51c/MP/code/qcommon/
H A Dq_shared.h435 #define TINYCHAR_WIDTH ( SMALLCHAR_WIDTH ) macro
/dports/games/iortcw/iortcw-1.51c/SP/code/qcommon/
H A Dq_shared.h438 #define TINYCHAR_WIDTH ( SMALLCHAR_WIDTH ) macro
/dports/games/iortcw/iortcw-1.51c/MP/code/splines/
H A Dq_splineshared.h446 #define TINYCHAR_WIDTH ( SMALLCHAR_WIDTH ) macro
/dports/games/iortcw/iortcw-1.51c/SP/code/splines/
H A Dq_splineshared.h449 #define TINYCHAR_WIDTH ( SMALLCHAR_WIDTH ) macro
/dports/games/evq3/evq3/code/qcommon/
H A Dq_shared.h359 #define TINYCHAR_WIDTH (SMALLCHAR_WIDTH) macro

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