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Searched refs:TITAN_NBG2 (Results 1 – 3 of 3) sorted by relevance

/dports/games/libretro-yabause/yabause-ea5b118/yabause/src/titan/
H A Dtitan.h34 #define TITAN_NBG2 1 macro
H A Dtitan.c653 tt_context.layer_priority[TITAN_NBG2] = (Vdp2Regs->PRINB & 0x7); in TitanRender()
/dports/games/libretro-yabause/yabause-ea5b118/yabause/src/
H A Dvidsoft.c1806 info.titan_which_layer = TITAN_NBG2; in Vdp2DrawNBG2()
2097 DECLARE_THREAD(VidsoftNbg2Thread, TITAN_NBG2, Vdp2DrawNBG2) in DECLARE_THREAD()
3901 while (!vidsoft_thread_context.draw_finished[TITAN_NBG2]){} in VIDSoftVdp2DrawEnd()
3989 layer_priority[TITAN_NBG2] = (Vdp2Regs->PRINB & 0x7); in VIDSoftVdp2DrawScreens()
3999 draw_priority_0[TITAN_NBG2] = (Vdp2Regs->SFPRMD >> 4) & 0x3; in VIDSoftVdp2DrawScreens()
4031 …VidsoftStartLayerThread(layer_priority, draw_priority_0, &num_threads_dispatched, TITAN_NBG2, Vdp2… in VIDSoftVdp2DrawScreens()