Home
last modified time | relevance | path

Searched refs:TMPPoint1 (Results 1 – 1 of 1) sorted by relevance

/dports/games/astromenace/astromenace-1.4.1/src/core/collision_detection/
H A Dcollision_detection.cpp304 sVECTOR3D TMPPoint1{Object2Location - (Object1Location + Object1OBBLocation)}; in vw_SphereOBBCollision() local
315 vw_Matrix33CalcPoint(TMPPoint1, TMPInvRotationMatrix); in vw_SphereOBBCollision()
320 if ((TMPPoint1.x + Object2Radius < TMPMin.x) || in vw_SphereOBBCollision()
321 (TMPPoint1.y + Object2Radius < TMPMin.y) || in vw_SphereOBBCollision()
322 (TMPPoint1.z + Object2Radius < TMPMin.z) || in vw_SphereOBBCollision()
323 (TMPPoint1.x - Object2Radius > TMPMax.x) || in vw_SphereOBBCollision()
324 (TMPPoint1.y - Object2Radius > TMPMax.y) || in vw_SphereOBBCollision()
325 (TMPPoint1.z - Object2Radius > TMPMax.z)) in vw_SphereOBBCollision()