Searched refs:TMPPoint1 (Results 1 – 1 of 1) sorted by relevance
304 sVECTOR3D TMPPoint1{Object2Location - (Object1Location + Object1OBBLocation)}; in vw_SphereOBBCollision() local315 vw_Matrix33CalcPoint(TMPPoint1, TMPInvRotationMatrix); in vw_SphereOBBCollision()320 if ((TMPPoint1.x + Object2Radius < TMPMin.x) || in vw_SphereOBBCollision()321 (TMPPoint1.y + Object2Radius < TMPMin.y) || in vw_SphereOBBCollision()322 (TMPPoint1.z + Object2Radius < TMPMin.z) || in vw_SphereOBBCollision()323 (TMPPoint1.x - Object2Radius > TMPMax.x) || in vw_SphereOBBCollision()324 (TMPPoint1.y - Object2Radius > TMPMax.y) || in vw_SphereOBBCollision()325 (TMPPoint1.z - Object2Radius > TMPMax.z)) in vw_SphereOBBCollision()