/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/graphics/ |
H A D | material.cpp | 36 mat_info->set_texture_map(TM_BASE_TYPE, texture); in material_set_unlit() 65 mat_info->set_texture_map(TM_BASE_TYPE, texture); in material_set_unlit_color() 86 mat_info->set_texture_map(TM_BASE_TYPE, texture); in material_set_interface() 109 mat_info->set_texture_map(TM_BASE_TYPE, texture); in material_set_unlit_volume() 122 mat_info->set_texture_map(TM_BASE_TYPE, texture); in material_set_distortion() 131 mat_info->set_texture_map(TM_BASE_TYPE, texture); in material_set_rocket_interface() 186 mat_info->set_texture_map(TM_BASE_TYPE, diffuse_tex); in material_set_decal() 213 Texture_maps[TM_BASE_TYPE] = -1; in material() 264 Texture_maps[TM_BASE_TYPE] > -1 || in is_textured() 718 if ( get_texture_map(TM_BASE_TYPE) > 0 && !Basemap_override ) { in get_shader_flags()
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H A D | decal_draw_list.cpp | 70 auto left_diffuse_base = bm_get_base_frame(left.draw_mat.get_texture_map(TM_BASE_TYPE)); in sort_draws() 71 auto right_diffuse_base = bm_get_base_frame(right.draw_mat.get_texture_map(TM_BASE_TYPE)); in sort_draws()
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H A D | uniforms.cpp | 137 data_out->sBasemapIndex = bm_get_array_index(material.get_texture_map(TM_BASE_TYPE)); in convert_model_material()
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H A D | render.cpp | 137 render_mat.set_texture_map(TM_BASE_TYPE, gr_screen.current_bitmap); in bitmap_ex_internal() 499 render_mat.set_texture_map(TM_BASE_TYPE, fontData->bitmap_id); in gr_string_old() 1272 render_mat.set_texture_map(TM_BASE_TYPE, gr_screen.current_bitmap); in gr_aabitmap_list()
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/model/ |
H A D | modelrender.cpp | 1036 texture_maps[TM_BASE_TYPE] = -1; in model_render_buffers() 1057 texture_maps[TM_BASE_TYPE] = -1; in model_render_buffers() 1060 tex_replace[TM_BASE_TYPE] = texture_info(replacement_textures[rt_begin_index + TM_BASE_TYPE]); in model_render_buffers() 1061 … texture_maps[TM_BASE_TYPE] = model_interp_get_texture(&tex_replace[TM_BASE_TYPE], base_frametime); in model_render_buffers() 1064 …texture_maps[TM_BASE_TYPE] = model_interp_get_texture(&tmap->textures[TM_BASE_TYPE], base_frametim… in model_render_buffers() 1067 if ( texture_maps[TM_BASE_TYPE] < 0 ) { in model_render_buffers() 1149 tex_replace[TM_BASE_TYPE] = texture_info(replacement_textures[rt_begin_index + TM_BASE_TYPE]); in model_render_buffers() 1150 … texture_maps[TM_BASE_TYPE] = model_interp_get_texture(&tex_replace[TM_BASE_TYPE], base_frametime); in model_render_buffers() 1152 …texture_maps[TM_BASE_TYPE] = model_interp_get_texture(&tmap->textures[TM_BASE_TYPE], base_frametim… in model_render_buffers() 1203 rendering_material->set_texture_map(TM_BASE_TYPE, texture_maps[TM_BASE_TYPE]); in model_render_buffers() [all …]
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H A D | modelcollide.cpp | 164 Mc->hit_bitmap = Mc_pm->maps[ntmap].textures[TM_BASE_TYPE].GetTexture(); in mc_check_face() 258 Mc->hit_bitmap = Mc_pm->maps[ntmap].textures[TM_BASE_TYPE].GetTexture(); in mc_check_sphereline_face() 322 Mc->hit_bitmap = Mc_pm->maps[ntmap].textures[TM_BASE_TYPE].GetTexture(); in mc_check_sphereline_face() 468 …if ( (!(Mc->flags & MC_CHECK_INVISIBLE_FACES)) && (Mc_pm->maps[tmap_num].textures[TM_BASE_TYPE].Ge… in model_collide_tmappoly() 588 …& MC_CHECK_INVISIBLE_FACES)) && (Mc_pm->maps[leaf->tmap_num].textures[TM_BASE_TYPE].GetTexture() <… in model_collide_bsp_poly()
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H A D | model.h | 633 #define TM_BASE_TYPE 0 // the standard base map macro
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H A D | modelinterp.cpp | 2441 int bitmap_handle = tmap->textures[TM_BASE_TYPE].GetTexture(); in interp_create_transparency_index_buffer()
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H A D | modelread.cpp | 2662 texture_info *tbase = &tmap->textures[TM_BASE_TYPE]; in model_load_texture()
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/scripting/api/objs/ |
H A D | texturemap.cpp | 81 tmap->textures[TM_BASE_TYPE].SetTexture(new_tex->handle); 84 return ade_set_args(L, "o", l_Texture.Set(texture_h(tmap->textures[TM_BASE_TYPE].GetTexture())));
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/graphics/opengl/ |
H A D | gropengltnl.cpp | 733 int base_map = material_info->get_texture_map(TM_BASE_TYPE); in opengl_tnl_set_material() 846 …gr_opengl_tcache_set(material_info->get_texture_map(TM_BASE_TYPE), TCACHE_TYPE_NORMAL, &u_scale, &… in opengl_tnl_set_model_material() 1045 if (gr_opengl_tcache_set(material_info->get_texture_map(TM_BASE_TYPE), in opengl_tnl_set_material_decal() 1090 …if (!gr_opengl_tcache_set(material_info->get_texture_map(TM_BASE_TYPE), material_info->get_texture… in opengl_tnl_set_rocketui_material() 1092 …f(("WARNING: Error setting bitmap texture (%i)!\n", material_info->get_texture_map(TM_BASE_TYPE))); in opengl_tnl_set_rocketui_material()
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H A D | gropengldraw.cpp | 619 if (material_info->get_texture_map(TM_BASE_TYPE) >= 0) { in gr_opengl_render_shield_impact() 622 …if (!gr_opengl_tcache_set(material_info->get_texture_map(TM_BASE_TYPE), material_info->get_texture… in gr_opengl_render_shield_impact() 624 …f(("WARNING: Error setting bitmap texture (%i)!\n", material_info->get_texture_map(TM_BASE_TYPE))); in gr_opengl_render_shield_impact()
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/model/ |
H A D | modelcollide.cpp | 162 Mc->hit_bitmap = Mc_pm->maps[ntmap].textures[TM_BASE_TYPE].GetTexture(); in mc_check_face() 252 Mc->hit_bitmap = Mc_pm->maps[ntmap].textures[TM_BASE_TYPE].GetTexture(); in mc_check_sphereline_face() 319 Mc->hit_bitmap = Mc_pm->maps[ntmap].textures[TM_BASE_TYPE].GetTexture(); in mc_check_sphereline_face() 459 …if ( (!(Mc->flags & MC_CHECK_INVISIBLE_FACES)) && (Mc_pm->maps[tmap_num].textures[TM_BASE_TYPE].Ge… in model_collide_tmappoly() 579 …& MC_CHECK_INVISIBLE_FACES)) && (Mc_pm->maps[leaf->tmap_num].textures[TM_BASE_TYPE].GetTexture() <… in model_collide_bsp_poly()
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H A D | modelinterp.cpp | 759 texture_info *tbase = &tmap->textures[TM_BASE_TYPE]; in model_interp_tmappoly() 937 …cement_textures != NULL) && (Interp_new_replacement_textures[rt_begin_index + TM_BASE_TYPE] >= 0)){ in model_interp_tmappoly() 938 … texture_info tt = texture_info(Interp_new_replacement_textures[rt_begin_index + TM_BASE_TYPE]); in model_interp_tmappoly() 970 for(int tmn = TM_BASE_TYPE+1; tmn < TM_NUM_TYPES; tmn++) in model_interp_tmappoly() 4624 …extures != NULL) && (Interp_new_replacement_textures[rt_begin_index + TM_BASE_TYPE] == REPLACE_WIT… in model_render_buffers() 4627 …ment_textures != NULL) && (Interp_new_replacement_textures[rt_begin_index + TM_BASE_TYPE] >= 0) ) { in model_render_buffers() 4629 …tex_replace[TM_BASE_TYPE] = texture_info(Interp_new_replacement_textures[rt_begin_index + TM_BASE_… in model_render_buffers() 4630 texture = model_interp_get_texture(&tex_replace[TM_BASE_TYPE], Interp_base_frametime); in model_render_buffers() 4633 texture = model_interp_get_texture(&tmap->textures[TM_BASE_TYPE], Interp_base_frametime); in model_render_buffers()
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H A D | model.h | 615 #define TM_BASE_TYPE 0 // the standard base map macro
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H A D | modelread.cpp | 2316 texture_info *tbase = &tmap->textures[TM_BASE_TYPE]; in model_load_texture()
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/graphics/paths/ |
H A D | NanoVGRenderer.cpp | 672 mat.set_texture_map(TM_BASE_TYPE, -1); in drawFill() 790 mat.set_texture_map(TM_BASE_TYPE, tex->bitmap); in materialSetTexture() 795 mat.set_texture_map(TM_BASE_TYPE, -1); in materialSetTexture()
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/ship/ |
H A D | shield.cpp | 403 material_info.set_texture_map(TM_BASE_TYPE, bitmap_id); in shield_render_decal()
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H A D | ship.cpp | 7550 diffuse_handle = pm->maps[i].textures[TM_BASE_TYPE].GetTexture(); in ship_add_cockpit_display()
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/debris/ |
H A D | debris.cpp | 1089 tbase = &pm->maps[0].textures[TM_BASE_TYPE]; in debris_render()
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/debris/ |
H A D | debris.cpp | 177 tbase = &pm->maps[0].textures[TM_BASE_TYPE]; in MONITOR()
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/render/ |
H A D | 3ddraw.cpp | 674 bm_get_info(mat_params->get_texture_map(TM_BASE_TYPE), &bw, &bh, NULL); in g3_render_rect_screen_aligned_2d()
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/parse/ |
H A D | lua.cpp | 3834 tmap->textures[TM_BASE_TYPE].SetTexture(new_tex); 3837 return ade_set_args(L, "o", l_Texture.Set(tmap->textures[TM_BASE_TYPE].GetTexture()));
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/ship/ |
H A D | ship.cpp | 6725 diffuse_handle = pm->maps[i].textures[TM_BASE_TYPE].GetTexture(); in ship_add_cockpit_display()
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