Searched refs:TOLERANCE2 (Results 1 – 1 of 1) sorted by relevance
2717 float TOLERANCE2 = 0.f; in ManageNPCMovement() local3227 ComputeTolerance(io, io->_npcdata->pathfind.truetarget, &TOLERANCE2); in ManageNPCMovement()3232 TOLERANCE2 = TOLERANCE; in ManageNPCMovement()3389 if ((_dist > TOLERANCE) && (dis > TOLERANCE2)) in ManageNPCMovement()3473 if (dis <= TOLERANCE2) in ManageNPCMovement()3577 ARX_NPC_Manage_Anims(io, TOLERANCE2); in ManageNPCMovement()