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Searched refs:TON_STEINE (Results 1 – 4 of 4) sorted by relevance

/dports/games/xdigger/xdigger-1.0.10/
H A Dsound.c228 ton_buffer[TON_STEINE][offset+rate*i++/KC_FREQ] =
232 ton_laenge[TON_STEINE] = rate*i/KC_FREQ;
248 Create_SND_Header(ton_buffer[TON_STEINE], ton_laenge[TON_STEINE]);
507 case TON_STEINE:
H A Dsound.h22 #define TON_STEINE 1 macro
H A Dxdigger.c328 write(fd, &ton_buffer[TON_STEINE], ton_laenge[TON_STEINE]+24); in create_audiofiles()
H A Drunlevels.c1077 else if (ton_steine) sound(TON_STEINE); in Ton_Bearbeitung_2()